Monday, December 26, 2011
Finishing the Archives: The World is Not Enough (1999), Spider-Man (2002), and The Italian Job (2003)
Let's just kill this weekly feature once and for all, shall we? Only three more movie reviews to go. First up, we have The World is Not Enough. I already wrote a piece on why I thought TWINE was underrated, so here's our original, sophomoric thoughts (Chicken Man first, and then my own thoughts):
"The World is Not Enough, the 19th Bond movie, is probably the most action packed Bond movie yet or until #20 comes out. As Thrasher and Chickenman have said, we like movies containing action & comedy, and with some cool boat chases and shooting scenes, with some wise cracks this movie makes a must-see. In TWINE an evil anarchist named Renard steals plutonium to blow up Istanbul. Bond's mission is to protect Sir Robert King's daughter, Elektra. And use her as bait to find Renard and his plans. His chase leads to Valentine's (back from Goldeneye) casino and beluga plant. In attempt to stop Renard from stealing the bomb, Bond runs into a stunning IDA physicist, Christmas Jones. If you have not seen it, we highly think of this 007 flick, not just because it's Bond, but that it's 007 Licence to Kill action."
"Being the 19th Bond flick, this title had a lot to live up to. In the action department, this film delivers. 007-isms abound, and the action is almost non-stop, with some awesome stunts. Believe me, the boat chase is pretty friggin', good. Other than that, the plot is predictable, but still good stuff. But what 007 flick doesn't have any Exotic women? None, and that's a good thing. If you ask me, Denise Richards in a tight T-shirt is the best part of this movie. Action junkies, go wild."
Scathing. Insightful, truly. I speak of my own review only, of course.
Moving on now to our review of Spider-Man (once again, Chicken Man, myself second):
"Spider Man, co-created by Stan Lee, stays closely to the original comic story except for a few instances. If you're a fan of the comic a fairly recent comic entitled "Ultimate Spider Man." There is also "Peter Parker/Spider Man," "The Amazing Spider Man," and "Spider Girl." About the movie, a totally rad experience if your sitting in the front row. Tobey McGuire was also in Star Wars Episode I as Jar Jar Binks (according to the SNL episode he was in). In the box office it was a total blowout the first weekend. Thrasher and ChickenMan think this is your best bet for some action and somewhat of a drama. We call it draction. Spider Man 2 is believed to come out by 2004, so we'll wait until then."
"Based on the comics published by Marvel, this film had the potential to be a special effects masterpiece. It's that and so much more. To be exact, this flick is the first big blockbuster of 2002. Great CGI (Computer Generated Images) scenes of spidey doing what he does best. Make sure that your theatre has great audio capabilities, because if it does, your in for one great movie experience. The story, while it strays off the comics a little, fits perfectly into the big screen. Toby Maguire is great as Spidey, although the movie lacks some of the famous Spidey-wit that the web-slinger is known for. I must say, this is the greatest super-hero movie I have ever had the privilege of seeing. And if you pay close attention, Stan Lee makes an appearance. All in all, go out and see the movie, that's my best advice."
My best advice, indeed.
Finally, here's what Chicken Man had to say about The Italian Job:
"This movie had a great cast, some of my favorite actors like Seth Green, "Turkish" from The Transporter, and Jack/Steve from Fight Club. The plot was cool and fresh from what I've seen of late. It had some great cars in it like the Vanquish, BMW M series, and not to mention the Mini Coopers. I myself played the game before the movie and it didn't take anything from the experience but added to it. The best movie I've seen since Shanghai Knights. You know, it's a special feeling when you're in the theatre and watching a movie and you know you're gonna check this movie out again when it comes out. As I've seen, if you can make a game out of a movie a lot of the time it's pretty good. I've had my fair share of disappointments, but this is not one of them."
And that's a wrap. Look out for a new (non-weekly, but recurring) feature, called Retroness, in the very near feature.
PS1 Review: Tomorrow Never Dies (1999)
Thursday, December 22, 2011
Thursday Double Feature: The Ides of March (2011) and Moneyball (2011)
Tuesday, December 20, 2011
Finest Fights: Colombiana (2011)
Mixed feelings about this movie as a whole, but the action set pieces were interesting enough.
Saturday, December 17, 2011
Special Saturday Edition From the Archives: Star Wars: Episode II - Attack of the Clones (2002)
Certainly scraping the bottom of the barrel now. Here's my rather nonsensical piece on the "second" Star Wars do-over. I would absolutely be much harsher towards it these days, but whatever, it is what it is:
"I've come to dread the recent Star Wars films. Maybe it is because the first three are so good. While Episode 1 was worthy of seeing, it was not worthy of buying. Episode II was highly anticipated as one of this summer's biggest blockbusters, and it turned out not so good. The action and CGI were exceptionally amazing, but the rest of the movie was too much melodrama. And the movie quits out right at the beginning of the Clone Wars, one of the best parts of the movie. Why? I have no earthly idea. Besides that, Yoda was taking all kinds of names. It was quite enjoyable. Other than that Chewy was unseen in this movie, it was not very good at all. Don't count that against seeing this movie though, as it should be seen by all movie fans."
Pardon? Logic, children; learn from my mistakes and learn how to use simple, rational, logic when constructing an argument. ChickenMan 2002, the floor is yours:
"Ah, yes, the fifth installment in the Star Wars saga, the second in prequels, and the newest Star Wars film. Too much romance in this flick for ChickenMan, though I rather enjoyed when Darth slaughters those Tusken Raiders. Heh. Obi Wan seems horribly less good looking with that animal on his face. Tsk, tsk. But that Natalie Portman is a hot one, yes? To make interest with that battle with Yoda, quite the action sequence with him jumpin', spinnin'... Should be called Attack of the Midgets. We had some fun in the theatre making Chewie noises and yelling to Obi Wan, "Cut his head off!" And by some weird twist of fate, he slices and Mr. Bounty's short one noggin. Plenty of fun like that. Have some of the fun and see Star Wars Episode II: Attack of the Midgets."
Thursday, December 15, 2011
Thursday Double Feature: Blitz (2011) and The Mechanic (2011)
Wednesday, December 14, 2011
Finest Fights: Breakin' 2: Electric Boogaloo (1984)
I know I'm stretching the rules again, but you might say this is a fight scene, in the sense that Turbo here is "fighting" the laws of gravity. Makes sense to me.
N64 Review: Fighting Force 64 (1999)
Friday, December 9, 2011
Friday From the Archives: Time Crisis II (2001)
I believe this weekly feature is starting to wind down. Why? Because I only have two or three more "retro-reviews" left to post. Nobody ever said we were prolific in those days. Something else (to be decided later) will likely take its place, though perhaps on a different day of the week. I have a few ideas what that something else might be. For now, though, enjoy this series while you still can. Take ChickenMan's review of Time Crisis II, for example. This was a great game, one of the best arcade-to-home translations ever, I'd wager. The light gun bundled with the game gave it that authentic arcade feel. When ChickenMan refers to me as "an enthusiastic enthusiast of pay machine gaming," I believe he is referring to that wonderfully lame op-ed piece I did. He's right, too; I love arcades (when I can find them).
"Time Crisis is definitely one of my most favorite arcade series along with Metal Slug. Yeah, it’s that good. So, if you’re not quite as an enthusiastic enthusiast of pay machine gaming as Thrasher, who judges his performance by the amount of $$ spent to finish the entire game, console is the next best and maybe even better thing. Of course you get the complete Arcade story mode, with unlimited credits with some unlocking effort, plus some bonus modes which I guarantee will challenge anybody, sharpshoota. They include clay shooting, range shooting, speed test, and a training mode. This keeps it smooth and gives you more to play, and is fun to play with a friend, one of the new features in TC2. And, as mentioned earlier, like Thrasher tests his skill through trials, you can also do the same by limiting the lives you need or getting the high score throughout the story mode. You can also unlock different guns. TC2’s replay value is up to you. Also in the console edition, as I’ve heard, has greater graphics than the arcade version. So, in short, this game in my book is a winner, but you must have a light gun for it to be the same in your book. And, this thought just came to my mind; I guess the arcade can be your brief rental/test if you need it."
Tuesday, December 6, 2011
Finest Fights: Streets of Rage (1991)
This week we continue to shake things up a bit with the final boss battle from the classic Genesis beat-'em-up, Streets of Rage. I just love how you actually get a choice (kind of) of joining the nefarious Mr. X or not. What this video doesn't show, though, is the battle that ensues between players in a co-op game when that choice presents itself. That was a pretty cool, unique thing for the time.
Friday, December 2, 2011
Friday From the Archives: TimeSplitters (2000)
Thursday, December 1, 2011
PS2 Review: Spy Hunter: Nowhere to Run (2006)
Movie Review: 13 (2010)
Tuesday, November 29, 2011
Finest Fights: WCW Cruiserweight Tag Team Match
And now for something completely different. In lieu of an actual movie scene, this week we present to you a pretty groovy wrestling match:
Friday, November 25, 2011
Friday From the Archives: NBA Street (2002)
I feel pretty comfortable leaving these reviews of NBA Street alone. ChickenMan first:
"I'll just start out with why hasn't there been a game like this? There's been NBA Jam with the 2-man experience. NBA Street is cool because there is no game like it. Especially with features like the game breaker, which with enough moves can occur, and which gives you points and robs your opponents. With winning games in "The Circuit" you unlock develop points and equipment for your created player, players for your team, and courts for "Hold the Court." With MJ, too. The first game he was in is "MJ vs. Larry Bird" for the NES [I got it on the Genesis, and it's way better. - T]. On Biggs' (a Street Legend) team there's a cool looking guy with a beanie. Go out and ball with NBA Street."
That beanie guy was cool. Anyway, here's my take on the game:
"Of all the games that stick to a theme, this game does it best. The announcer has all the right street-isms, and the players play on black tops, in NYC, and more. The Circut adds to the single player experiance, but the unlockables put this title over the top. Single-player is engaging enough, but the two-player mode is easily the most rewarding feature. You and your friends will taunt each other without caring (not to mention out of instinct) and many of the matches will come down to the wire. For all intents, this is one of the best multiplayer games I have ever played. Worth every cent."
And for a special surprise, here's a video of the beanie guy ChickenMan described. You should see him in the red sweater. He makes a couple nice passes to Biggs.
Thursday, November 24, 2011
A James Bond Thanksgiving
These box sets, and the DVDs within them, are not ordered chronologically but they are rather shrewedly haphazard, in the sense that most of the sets contain equal measures of the best Bonds, and a few stinkers thrown in as well. But for the James afficionado, your best bet is the wonderful Ultimate Edition Vol. 3. You get three absolute classics, From Russia With Love, GoldenEye (you may recall that Goldeneye won the Code Redd Net Award for Best Bond Film a few weeks ago), and On Her Majesty's Secret Service, and even the requisite Roger Moore sleeze-fests, Live and Let Die and For Your Eyes Only, aren't too bad.
Amazon has it for pretty decent bargain, so get on it.
Tuesday, November 22, 2011
Finest Fights: The One (2001)
Jet Li vs. Jet Li? No wonder this "one" won the Code Redd Net Award for Best Jet Li Movie:
And just for fun, enjoy a bonus clip of the final boss battle in what we believe is the best martial arts game of all time, PS2's Rise to Honor:
Monday, November 21, 2011
Special Monday Edition From the Archives: TimeSplitters Future Perfect (2005)
The following review is from ChickenMan, and for whatever reason I never did an actual review for Future Perfect. I consider this very strange indeed because it's one of my all-time favs, and I long ago mastered it, and the other 'Splitters as well, for that matter. A few days ago I made a custom map or two using the MapMaker feature and it amazes me that this game is still relevant to me, even though I completed it 100% roughly six years ago and I can never find any pals around town to play a few rounds of multiplayer. Of course, this all goes back to what I was talking about in regards to Creative Control; rather than giving us tedious busy work to do if we have a desire to be one of ChickenMan's Cursed Completionists, Future Perfect lets you make your own single- and multiplayer stages, and its replay value is therefore nearly infinite. And that's a quality game, kids. Not to mention the rest of the game is certainly one of the best shooters on PS2 or any other console (in my mind, it's only competition is from the other two games in the TimeSplitters series). My own review should be up within the week, but until then, enjoy ChickenMan's original critique:
Tuesday, November 15, 2011
Finest Fights: Enter the Dragon (1973)
My goodness, was he fast. This is pretty bad. Not bad meaning bad, mind you, but bad, bad meaning good.
Monday, November 14, 2011
Xbox 360 Review: Splinter Cell: Conviction (2010)
You know, I really like Splinter Cell. The fact that Conviction is exclusive to the Xbox 360 had a major influence on which next-gen platform I chose to buy. Beefs with Microsoft aside, I was not disappointed with the game. As you know, it was a serious break from previous entries in the series, with a much faster pace and being more action oriented. This will be a very good thing for some people, as the learning curves for the previous games could be quite large. For the SC veteran, I think he or she will welcome the change and see it as a refreshing take on the original tagline of Tom Clancy’s Splinter Cell: “Stealth Action Redefined.”
Unlike previous games, where gunfights were rare (in the first two games you would be forced into them occasionally, in the latter two it was possible to complete the entire games without firing a shot), they are now quite common. However, as they were once quite uncomfortable, the more action-inclined Conviction allows for quick guerilla attacks that would have been a poor option previously. But this is not without its serious trade-offs. One of the major appeals for me in Chaos Theory was the fact that after completing a mission you would be given a success rating that was heavily based on your stealth abilities. Being seen, setting off alarms, leaving bodies where they can be found, and even lethal attacks would lower the rating. Avoiding these things, as well as completing all objectives, would result in a 100% rating (which aids in the fulfillment of the Curse of Completionism). This emphasis on stealth was continued in Double Agent: there was an unlockable difficulty level that barred the use of guns. Being able to go through the whole game with just goggles, a knife, and the OCP (an EMP device that temporarily disabled lights instead of breaking them and something I wish Conviction included) was downright sexy.
In contrast, Conviction does not seem to have such clear distinctions of superior stealth ability. Many firefights are simply unavoidable and the lack of ability to specifically choose a non-lethal hand-to-hand attack was a drawback as killing indiscriminately sometimes makes one feel like an arbitrary sociopath instead of a precise ninja. Another shortcoming, at least in my book, was the limited vocabulary of Sam Fisher’s enemies, whose mouths are dirtier than any I’ve heard in a game. If you’ve played it, you know what I’m talking about: shoot out lights and you can get them to swear on command.
Fortunately, the superior features of the game dwarf those that may have been better about the old games. There is now a selection of weapons (though I am experiencing glitches obtaining some of them) instead of just the Five-seveN and FN 2000, alternative single player options besides the story mode, specific accomplishments (such as disabling 3 enemies with one flashbang), and other additions that make Conviction a more engaging and lasting experience. It also includes those certain subtle things that really seem to make a gaming experience more fun. Simple things like displaying your objectives on walls, having flashbacks project on those walls, or Sam commenting on how well you handled a group of bad guys. [Another Tom Clancy example would include the instance in Rainbow Six: Vegas how if you reload a gun that is not empty, it will have one more bullet than a clip has after reload, accounting for the bullet that is already loaded in the chamber. This is how real guns work, and a simple thing like that gives the experience a Clancy-esque attention to detail.] The legendary co-op returns, though I haven’t yet immersed myself enough to give a detailed evaluation (though it is promising). As you may know, I do not subscribe to Xbox Live and therefore cannot comment on the quality of the multiplayer. However, some have said that the online multiplayer has “made” the series of Splinter Cell. Obviously, I disagree.
I give Splinter Cell: Conviction one of my highest recommendations. The developers have kept the series fresh and have offered a compelling follow-up story to Double Agent. The gameplay will offer a challenge to anyone, and he or she will feel just plain B.A. in the experience. If you own a 360 and have not played Conviction, you are missing out.
Sunday, November 13, 2011
PS2 Review: Spy Hunter 2 (2003)
The original Spy Hunter re-make (2001, and recent recipient of the Code Redd Net Award for Best Action Game) remains one of our favorite PS2 games to this day, and so you can probably imagine the level of anticipation we had for Spy Hunter 2 when it was announced. Now imagine our disappointment when the product finally arrived. SH2 is an absolutely startling example of taking an established, successful, you might even say nearly bulletproof, formula and stripping it of those elements that made it successful in the first place in favor of underdeveloped and incoherent new ideas. The smooth controls of the original are replaced with a sticky, unresponsive set, and even when you can get the Interceptor to behave properly, it feels like you're driving Mom's SUV rather than a souped-up-for-spies supercar. Furthermore, ammunition is no longer as plentiful as before, so you often find yourself using it sparingly rather than liberally, a strategy which is an odd fit in such an arcade-y universe. And the difficulty is totally uneven; while one level is strikingly easy, the next is maddeningly difficult, and the game bounces back and forth indiscriminately between these two extremes. SH2 also has a co-op feature, something which theoretically sounds fun, but is not satisfactorily executed at all. In this mode, the first player controls the vehicle and its primary and secondary weapons, while the second player can only manipulate a weak turret situated on top of the Interceptor, and this often leads your buddy with little or nothing to do. I will say, though, that SH2 has a decent variety of missions to complete, and the few boss fights are enjoyable and different. Overall, however, SH2 is a mediocre follow-up to a PS2 classic. It's a game which seems more impressed with getting the self-professed "hot piano chick," Vanessa Carlton, to pen a lame song for the soundtrack than taking the formula laid out by the original in any appreciably new directions.
Tuesday, November 8, 2011
An Ode to Code Redd Net
I’m trying to remember, after all these years, where the original motivation came for creating Code Redd Net. Two 7thgraders with the ambition of creating a respectable website that made up for the short-comings we saw with videogame media are what we were. Though we may have been overly ambitious in what we believed we could accomplish, CRN has evolved into something that offers readers perhaps a new perspective, or even one they already shared but couldn’t find elsewhere, in an entertaining and often humorous way. Though it started humbly as a Geocities PageBuilder website, and continues humbly as a Blogspot web log, I am very pleased with what it has become. Amidst a culture that deifies the next “new” thing and then moves on, Code Redd Net recognizes the classics, not romanticizing them (too much), but allowing them to have their properly earned place. And we are not content with simply giving our opinions about various entertainment media, as if they simply exist in a vacuum, but also the struggles, triumphs, and emotions of those who consume them.
As an army of two, we realize that there will be many who disagree with us or think of our efforts as just plain silly (if they hear of us at all). But that is not the point. The beauty of the Internet is not fully realized by one who has not contributed content to the phenomenon that is the World Wide Web. A major part of that beauty is that it is a bigger revolution than the printing press. Billions who otherwise would have no ability to communicate their thoughts regarding games featuring gun-toting duckmen or a chicken that practices wushu now have that ability on a grand scale. Now running ten years strong (though weak at some points), Code Redd Net is our contribution. I hope you have and continue to enjoy it.
A Concise History of Code Redd Net
Reviews, always our bread and butter, were split between games and movies, though far more emphasis was placed on games than movies. Our first two reviews, Spy Hunter for PS2 and Rush Hour 2, have remained perennial favorites through a kind of affective blinding. In other words, our tastes have certainly matured beyond them, but we cannot untangle our memories from these objects. They stay with us no matter how much cultural education/exposure we receive, and that, I suppose, is in the very machinations of nostalgia, that’s how the phenomenon of mass culture works. Naturally, our reviews tended to cover only those things which we were interested enough in to rent or buy, hence the general scarcity of negative reviews (far as I can remember, we only scorched a few products, such as Die Another Day, GoldenEye: Rogue Agent, Spy Hunter 2, and The Tuxedo). Our interaction with popular culture was limited to our tastes because we simply didn’t have the monies, connections, or inclinations to cover more items. I would argue, however, that this made our site more inclusive, more of an ultra-specific fan culture (which included our love for Jackie Chan, James Bond, Mr. T, Spider-Man, Sonic, and anything else we fond amusing or “cool”) which communicated with whatever audience we could muster by sheer enthusiasm, rather than by some notion of comprehensive “objectivity” espoused by the popular press. We had our tastes and we had to freedom to do as we pleased, and that was particularly pleasing to our younger selves.
Looking back now, though, for all of our inclusiveness, CRN was quite the ambitious undertaking for two doe-eyed middle-schoolers. We clearly tried to mimic the appearance of most game/movie review sites, and this was difficult because the Geocities Pagebuilder was a beast to handle back then. We also tried to provide many of the same services that they did – at one point, we had our Games and Movies pages (both of which were subdivided into Reviews and Previews), our Beats page, Staff pages, Opinions page, a News page, a Newsletter (and I have to wonder if we actually sent any newsletters out), a “Grillz” page (similar to Opinions, I suppose, but perhaps nastier in tone), Links, a Message Board, a Chat Room, and more. And not only that, we also branched out into “colonies” which aimed to exclusively cover Bond, Sonic, and Spider-Man topics. Our naïvely comprehensive approach strikes me as hilarious now, almost satirical. I wish we could say parody was our purpose, but we were earnestly trying to be a significant source of so-called “objective” commentary on media. Reading over our archives from those days, our earnestness is infectious rather than cloying.
When the original site was removed from Geocities following its closing in 2009, I nearly missed my chance to archive it. CRN was something which I had nearly forgotten about when I went to college. I made sure to let ChickenMan know about it, and we decided that a blog might be a nice way to continue on. College is a weird time for everyone. People change and move away, you make new friends and forget about others, and tastes/interests change immensely (fortunately, ChickenMan has stayed true to himself, though his insight has grown tremendously). No longer could ChickenMan and I spend our afternoons locked in a middle school keyboard lab (our “office” or “base of operations,” you might say) updating the site. Several states now separated us. Thankfully, the proliferation of digital technology made communication much easier and fluid across great distances, but it wasn’t until we had our respective degrees that we mobilized CRN once again.
Nostalgia does funny things to us, especially now, when our technology makes access to these fondly remembered products nearly instantaneous. You can download you memories now. It makes us fond for things which aren’t really “old,” or for things which didn’t interest us before (such as commercials and bad PS1 games). But if nostalgia has ever ringed true, CRN is as good an example as any other. And it moves beyond just remembering what once was; CRN has grown considerably, beyond a simple exercise in nostalgia. Our reviews have only gotten better, even though they share the same format (300 words or so of blocky, unorganized text, at my insistence), and we are far more prolific than ever before. We now review books as well, which, as ChickenMan has told me, seems like a strange fit in the CRN universe, and our extension into the social network has been nothing but a positive experience for us. We continue to grow our inclusive community.
When I look back at our old reviews, I often laugh at our prose, but not derisorily. I laugh joyfully at the words, or rather, between them. I can see the friendship which was the groundwork for CRN somewhere in the spaces. I hope this is visible to whatever readership we have or may have in the future. If it isn’t, and our readership is in fact nil, I know that this brand of nostalgia has served its purpose admirably.
Code Redd Net Awards: Best Movie
The Dark Knight (2008)
Rush Hour 2 (2001)
Fight Club (1999)
Transporter 2 (2005)
Casino Royale (2006)
And the winner is...
Code Redd Net Awards: Best PS2 Game
Rise to Honor (2004)
Freedom Fighters (2003)
TimeSplitters 2 (2002)
TimeSplitters: Future Perfect (2005)
Everything or Nothing (2004)
And the winner is...
Code Redd Net Awards: Thrasher's Choice (Game)
In the category of Thrasher's Choice (Game), the winner is...
Code Redd Net Awards: Best Jet Li Movie
The One (2001)
Kiss of the Dragon (2001)
Unleashed (2005)
Cradle 2 the Grave (2003)
Hero (2002)
And the winner is...
Code Redd Net Awards: Best Jackie Chan Movie
Rush Hour 2 (2001)
Jackie Chan's Who Am I? (1998)
Jackie Chan's First Strike (1996)
Mr. Nice Guy (1997)
Shanghai Noon (2000)
And the winner is...