Friday, August 29, 2014

Double the Van Dammage V: Death Warrant (1990) and Sudden Death (1995)

Hard to believe, but Double the Van Dammage is now in it's fifth installment. Thankfully, there's still plenty more Jean-Claude Van Damme movies out there for me to enjoy, so keep your eyes on Code Redd Net for more roundhouse kicks and mistaken identities.

"What is the nature of being?"

Death Warrant (1990)

JCVD behind bars. The Shawshank Redemption with spin-kicks and splits, if you will. In this one, our hero is a French-Canadian policeguy named Burke, sent undercover in the belly of the beast in order to find out the truth behind some strange prison murders. Burke uses his karate to figure stuff out, and he 'rassles the truth out of his fellow inmates. Naturally, the naive, racially-sensitive Burke has some problems with the prison's gangs, particularly his Hispanic and African-American friends. This is a fairly routine prison film. But, for me at least, there's just something about the routine of prison life that lends itself quite well to linear narrative. That's a nice way of saying I like watching people hatch escape plans and then execute them, and if there's a bit of the splits thrown in there, maybe some sack-punching, perhaps a conjugal visit, all the better. This is an entertaining enough film. All the action scenes are cleanly edited, and Van Damme has some choice lines, and the escape sequence is actually very well done. Some parts are a bit homophobic for my taste, but like, 1990, what can you do? And while some of the plot in the middle could go (the homophobia too), the rest of Death Warrant is, as usual for Van Damme, totally watchable garbage.

JCVG (Jean-Claude Van Goalie).
Sudden Death (1995)

Proud parent and divorcee JCVD (Jean-Claude Van Divorcee) at the NHL Stanley Cup Finals. D2: The Mighty Ducks with spin-kicks and splits and f-bombs, if you will. This time the big oaf's working security at a game in Pittsburgh. A whole bunch of terrorists kidnap the Vice Prez and hold him hostage. Later they kidnap Van Damme's kids and hold them hostage too. These punks are really asking for it. Sudden Death brings the cheese. There's some nice parallel editing between the hockey game and the rescue, as the terrorists plan to blow up the arena at the end of the game. I don't know if it's art, but I like it. The whole NHL gimmick gives Van Damme plenty of room for some absurd action, including his brawl with the Penguins' mascot, and an opportunity to switch places with the goalie for save or two. Van Damme sure loves the old switcheroo, doesn't he? If it weren't for the "confused identities" plot device, most Van Damme films would just be him posing in a mirror for an hour. Hell, that's mostly what they are anyway, but at least sometimes he poses in the mirror under the belief that he's actually his twin brother or whatever. Nevertheless, this is a great Van Damme film, like 4 1/2 spin-kicks to the 'nads out 5.

Sunday, August 3, 2014

Dreamcast Review: Fighting Force 2 (1999)

See the crates. Feel the excitement.
I love the original Fighting Force. I hate this one. Fighting Force 2 is a perfect example of subtraction by addition: it's longer, has more of a story, has more weapons, has more keycards, and it most certainly has more destructible crates. Really, the only things removed from the original are the multiplayer option, the other three characters, and just about all the fun (or, hell, just about all the functionality). Instead, you play as mercenary Hawk Manson, sent by some agency clowns to investigate human cloning experiments being conducted by a shady Japanese corporation. You bounce around the globe trying to stop all this cloning from going on, gleaning most of this story from a few poorly animated cutscenes and a whole lot of pre-mission menu briefings. Though the original barely had cutscenes, let alone text to explain why you had to pummel some fools on an aircraft carrier, I'm not sure the extra plot in 2 was worth the effort. It's nowhere near interesting, nor is it even comprehensible, so why bother?

Playing Fighting Force 2 is alternatively curiously amusing and, way more often, incredibly frustrating. If you love crushing boxes underfoot, and if you love replenishing your health with soda, 2 may be just the thing you need. If neither of those two things appeals to you, I'd avoid this one. 2 plays a lot like the original, only with more of an arsenal. That's doubly true for your plentiful adversaries. Here's the general idea of each level: proceed through drab room after drab room, get shot immediately upon entering each room, get the keycard from somebody, probably backtrack for a long time in search of the right door, unlock that door, and do this all over again. This gets old. This is compounded by the difficulty of the later levels. One level in particular, an assassination assignment on the renovated "Alcatraz 2", nearly ended it for me. It's one of the most poorly designed levels I have ever suffered through. The levels after that aren't much better.

Screw this level.
Moreover, Fighting Force 2 has almost zero in-game music. It's an odd, uncomfortable experience gunning through the tedious halls of this game without a soundtrack, and it makes your encounters with the idiotic AI even weirder. Sometimes you can jump over their heads without them noticing, sometimes you can run around a group of goons until the moron in the middle with a gun shoots all his friends, and sometimes you cannot for the life of you get through a door without being blasted. You can bet, though, that each new room will have a keycard or three to pick up, maybe a few boxes to jump on, and you can also bet that there'll be approximately 3,000 rooms to get through before the level is over. Stay away from this one. Despite the name, it's more like a mediocre Tomb Raider than a true sequel to Fighting Force.