Showing posts with label Nightfire. Show all posts
Showing posts with label Nightfire. Show all posts

Tuesday, September 10, 2013

PS3 Review: 007 Legends (2012)

This one's a bit late. I had originally planned to review 007 Legends in tandem with my review of Skyfall last fall, but you know, things happen. Better late than never, I guess. Keep your eyes peeled for more 007 coverage from your fellow spy enthusiasts at Code Redd Net.

I liked the first Die Another Day game I played better. You know, Nightfire.
I had been hoping for a game like 007 Legends for a long time. It seems like an easy project: to collect the best action set-pieces from the best James Bond films in one game and to serve it up in a competent shooter with a few multiplayer options. From Russia With Love had the right idea, successfully converting the classic '60s spy film for PS2 in the Everything or Nothing model. It was a solid Bond game that captured the look and feel of the film while simultaneously bringing it up to speed with the more stunt-heavy recent Bond films. 007 Legends also has the right idea, as it incorporates the most spectacular scenes from five Bond films and ties them into the plot of Skyfall: those films being Goldfinger, On Her Majesty's Secret Service, License to Kill, Die Another Day and Moonraker. This is an excellent idea well suited for today's generation of games, but 007 Legends falters somewhat in execution.

The game has a real flimsy narrative excuse to revisit all these old missions. It begins with a cinematic adapted from the pre-credits sequence in Skyfall, where Bond is shot by another agent while fighting an adversary on the roof of a speeding train. As Bond hits the water, he is reminded of his previous encounters with Goldfinger, Blofeld, Jaws and others. The game proper begins with a scene from Goldfinger in which Bond finds that girl dead, covered in gold paint. What makes this recreation of Goldfinger odd is that you play as Daniel Craig instead of Sean Connery, and you have access to a smartphone device and other contemporary technology/weaponry.  This is in contrast to the architecture, as well as the design of the surrounding characters, virtually all of whom retain their 1960s clothing. It's an odd inconsistency in art direction spread throughout the entire game, and it never feels quite right. I would've liked to have seen a total commitment to each era, all the way down to its rudimentary gadgets, or a total process of bringing-up-to-date rather than the hybrid nostalgic-contemporary setting provided instead. That's not to say, however, that the structure of 007 Legends is without benefit: those five Bond films, bounded together, make room for considerable variety in setting and gameplay mechanics. Throughout the game, you switch between several styles of gameplay, including the straightforward shooting portions, stealth segments, sleuthing, vehicle combat, and fisticuffs. Unfortunately, these styles are highly organized and segregated in your missions. In other words, a bit of hand-to-hand combat is always bracketed by a cinematic that cues up the switch to this style, and stealth often becomes mandatory to mission completion upon entering a particular room rather than being simply a strategic choice with consequences. Nonetheless, each mission draws on particularly strong action scenes from its respective film to keep the game moving at a commendable pace.


I was also impressed by other improvements over the previous GoldenEye: Reloaded, particularly a dramatic increase in replay value. Whereas more recent Bond games have suffered from a weak single-player experience that did not invite multiple playthroughs, 007 Legends has a strong set of weapon upgrades and unlockables for multiplayer, based on finding objects and overall mission scores. Furthermore, I was impressed by Legends' customization options. Like most modern first-person shooters, on the default option health regenerates after a few seconds: thankfully, though, Legends gives you the option of switching to an old school system in which health does not regenerate and you must rely on body armor spread throughout the level. This is a nice addition that makes the game considerably more challenging, in many instances artificially so as body armor is unevenly distributed in these missions. Multiplayer support is fairly strong, though the lack of AI bots hurts this feature substantially, as online multiplayer is sparsely populated.

Overall, 007 Legends is only a fair-to-middling entry in the franchise, one that does a decent enough job with a promising idea but nothing more. It's much better than the other Bonds released in the last few years, yet nowhere near the level of PS2-era shooters like Nightfire, Everything or Nothing, or From Russia With Love. Fans of the super spy should give it a spin with a weekend rental, but this is probably not one you will want to own.

Thursday, September 20, 2012

007 Legends Gets Goldfinger

I was wrong; the fifth classic mission to be featured in 007 Legends is not Dr. No. You probably already know this, seeing as how it was reported three days ago and all. I've never really been the most punctual bloggers in the world, but if you haven't been privy to the news, take a look:


If it couldn't be Dr. No, then I suppose Goldfinger is the only other option. For the time being, I'm assuming there's not going to be a golfing mission against Auric. Nonetheless, this looks perfectly acceptable, with most of the key moments from the film remaining intact, for the most part. Why, Bond even jettisons some poor guy from the seat of his car, even though the car this time is something glossy and new, and not the vintage Aston Martin DB5 I prefer.

(Curiously enough, the comments section for that video is filled with youtubers clamoring for a game more like Nightfire or Everything or Nothing. I'd like to endorse that viewpoint.)

So there you have it. On October 16, get ready to take digital Daniel Craig through Moonraker, On Her Majesty's Secret Service, Licence to Kill, Die Another Day, Goldfinger, and eventually a downloadable Skyfall mission.

Monday, September 3, 2012

Nobody Reviews It Better: The Spy Who Loved Me (1977)

In the dramatic fashion that only CRN can bring, today The Spy Who Loved Me is reviewed for your reading pleasure. Please stick with us as we review all the MGM 007 films.
To be clear here, the film The Spy Who Loved Me has nothing to do with Ian Fleming's novel of the same name. This may be a good thing, since it wouldn't have translated well to the screen and doesn't have a whole lot of action. But I feel it is necessary to note this fact so that Fleming cannot be held responsible for what follows. Instead of a woman being harassed by thugs, this movie is about a sea-loving individual who wants to build an underwater civilization. He also hijacks British and Russian nuclear submarines. Both governments send their best agents to investigate. The Russian one happens to be female and whose boyfriend was killed by Bond in Austria. 007 is thus put in the interesting position of having to compete with a woman while not getting killed by her or the iconic juggernaut named Jaws. Overall, I think this is one of Moore's better movies and feels very much like a Bond movie should. I concede the latter because of a few certain elements: the car chase involving a Spy Hunter-like Lotus that can turn into a submarine, the villain's outlandish lair (not quite outrageous as an active volcano, though), Bond's ability to charm a hostile woman, the widely recognizable theme song, etc. The movie flows in a logical and entertaining matter, without too many evil plot scenes that slow the movie down. The biggest problem, however, that keeps this movie from being better is the nonsensical and implausible plot of the sea-lover, Karl Stromberg. Capturing submarines is serious business, since these things are designed to be stealthy. Stromberg deals with this problem by obtaining a sub tracker in Egypt. While finding the sub is explained, what is not explained is how his giant tanker can sneak up on the subs undetected with the subs either surfaced or not too deep to be swallowed by the tanker. The concept that he can do this just seems silly. The Russian and British navies are made to be not only incompetent sailors but cowards for not scuttling these very dangerous boats. Whatever happened to the battle cry of, "Don't give up the ship!"? Bond is on one of these captured subs and rallies the captured crews to fight against their captors. It is a mystery as to why Stromberg chose to keep any of them alive, as doing so led to his downfall, making him look stupid. And perhaps he is because his plot makes no sense. What he wants to do is create an underwater civilization, which he could very well do without killing or stealing. This would easily make him a hero instead of a villain. Why he needs to create a global nuclear war is not mentioned. He just does. Overlooking these missteps is necessary to fully enjoy The Spy Who Loved Me, as well as pausing to enjoy the two Nightfire multiplayer maps that are based on environments in this movie: Stromberg's Atlantis base and submarine pen. As always, Bots make everything better.

Friday, August 17, 2012

License to Kill and Die Another Day (!) in 007 Legends

Well, this is a small surprise.


Guess I was right about License to Kill and OHMSS. As for Die Another Day, quite frankly I'm shocked at that choice. They might be able to get some fun out of it, and maybe I'm only sceptical because I've never been a fan of that one, but it seems like an odd pick. And what's going on with the whitewashed Halle Berry? Like I told Chicken Man, they should've just redone Nightfire, since that was a better movie anyway. It was even released at the same time, and it has multiplayer and Skyrail (Nightfire fans know what's up).

007 Legends is supposed to feature five classic Bond missions, in addition to an unspecified amount of Skyfall material. Keeping this latest announcement in mind, we now have four films confirmed for the game: Moonraker, On Her Majesty's Secret Service, License to Kill, and Die Another Day. Will my original prognostication come true, that being Dr. No as the fifth and final classic Bond? Stay tuned.

Saturday, July 7, 2012

Nobody Reviews the Games Better, Either

Now that our James Bond retrospective film series is in full swing, I thought I would take this time to remind all of you of the considerable collection of Bond game reviews we have just hanging around Code Redd Net.

First, and certainly foremost, we have my review of Everything or Nothing, a game which cleaned up at the Code Redd Net Awards in November, winning both Best Co-Op Multiplayer and Best Bond Game honors. Not only that, but Chicken Man and I put it on our respective Top Ten Video Games lists in February. EoN is truly one of the most honored games in our history, and deservedly so. Get yourself a copy.

Chicken Man has the unofficial EoN "sequel," From Russia With Love, covered for PS2.

You can also read a few archival pieces from the Geocities days, specifically our reviews of Agent Under Fire and Nightfire.

If you're in the mood for The World is Not Enough -- and really, who wouldn't be? -- you can always check out Chicken Man's thoughts on the N64 TWINE, or my own on the PS1 TWINE.

Boy, GoldenEye: Rogue Agent sure was horrible, wasn't it?

And should you get sick of gushing praise, you can refresh yourself with the faint praise in my Quantum of Solace, GoldenEye 007Blood Stone, and Tomorrow Never Dies reviews.

We even dedicated a whole podcast to the subject! To make things easy, here's the episode embedded:


Podcast Powered By Podbean

Thursday, June 28, 2012

Code Redd Net Home Video Presents... CRN Podcast DX!

Remember our fancy schmancy YouTube channel? Ok, sometimes we forget about it too, but that's going to change. We just uploaded our first video in many months, this one a video supplement to the first episode of the CRN Podcast. Enjoy, and don't forget to subscribe and leave us lots of feedback so we can get better at this kind of thing.

Tuesday, June 5, 2012

Our Second Podcast, Now On iTunes!

Less than a week later, and we have a brand new episode of the CRN Podcast for you. This time we chart the development of James Bond video games, from N64's GoldenEye to the upcoming 007 Legends. Not only that, we can confirm that the CRN Podcast is now on the iTunes store. Just search for Code Redd Net or CRN Podcast and you should be able to listen, and hopefully subscribe, via iTunes.

Wednesday, May 30, 2012

Our First Podcast

The Next Generation continues to expand our horizons, so to speak: Code Redd Net finally has a podcast, available through Podbean at http://crnpodcast.podbean.com. Embedded below is our first episode, subtitled Rise and Fall of the AI Bot. Fans of multiplayer shooters should be especially interested. We would love to hear your feedback on this first attempt, as well as suggested topics for future episodes. Soon the CRN Podcast should be available through the iTunes store. Until then, you can subscribe to automatically receive the latest episodes, or you can listen through the dedicated Podbean player at the bottom of this page.

Thursday, January 12, 2012

PS2 Review: GoldenEye: Rogue Agent (2004)



Chicken Man once said, in his preview of GoldenEye: Rogue Agent (dated June 6, 2004), that "I also like the idea of the game itself. Even though, I must mention, that if you've read the novel, Goldfinger, you'll know that Goldfinger only hires Koreans for henchmen because of their loyalty. But no one cares." Too true, my friend. Evidently we didn't care enough for this game to follow up our preview with a proper review, even though we beat the game soon after it was released. And why not? Because Rogue Agent was one of the biggest disappointments in the somewhat checkered history of Code Redd Net. From jump this was a flawed concept, one that tried to associate the storied N64 classic of the same name with another sub par semi-Bond shooter. You can just sense the exploitation and manipulation at work in the game's conceit, practically see the accountants and designers grasping at straws to find any narrative reason to affix the magic words GoldenEye to this product. Like children, they go literal. Hence why our protagonist, a disgruntled MI6 employee who fails to protect 007 in a training exercise, has a prosthetic "golden" eye that gifts him with all kinds of powers. You subsequently join up with Auric Goldfinger to duke it out with his rival, apparently, Dr. No. Kudos to the people who pitched this one for coming up with such a far-fetched idea and really making a go at it (no weirder than the plots for most Bond films, anyway), but they forgot one vitally important thing: we want to play as Bond. That's what we're doing here, that's why we play Bond games. Instead, Rogue Agent forces us to step into the shoes of a flat, uninteresting and forcefully presented "evil" character, one who has no predisposition for stealth or vehicular combat. While this might sound appealing to some players, and indeed the whole game is tailored for maximum shooting and minimum thinking, what this does is rob players of variety, whereas games like Nightfire and the excellent Everything or Nothing break up the firefights and keep you from getting bored. Rogue Agent gets old fairly quickly and only gets worse, especially once that mounting tedium mixes with some frustrating and unevenly paced missions later on. Bond fans might have some fun in visiting or revisiting classic movie locales, especially some of the multiplayer maps, but the lack of CPU bots puts a serious damper on things. Stay away from this one.

Tuesday, November 8, 2011

Code Redd Net Awards: Best Multiplayer

As opposed to the previous award, the Best Multiplayer award is tailored for games which foreground competition between players rather than cooperation. And the nominees are...

TimeSplitters 2 (2002)
TimeSplitters: Future Perfect (2005)
Nightfire (2002)
Thrasher Presents: Skate and Destroy (1999)
Need for Speed: Hot Pursuit 2 (2002)

And the winner is...

TimeSplitters 2


Code Redd Net Awards: Best Bond Game

In the category of James Bond, we have two awards to give out today. Up first, the award for Best Bond Game. And the nominees are...

Nightfire (2002)
Everything or Nothing (2004)
From Russia With Love (2005)
GoldenEye 007 (1997)
The World is Not Enough (2000)

And the winner is...

Everything or Nothing


Friday, September 30, 2011

Friday From the Archives: Nightfire (2002)

Every Friday we celebrate the heritage of Code Redd Net by posting a retro-review from our considerable back catalogue of embarrassingly naive, but nonetheless entertaining and heartfelt, movie and game reviews. Please pardon the prose; most of these articles were written in our immediately post-pubescent years. Hopefully you find them as enjoyable as we do.

Once again, I still have many of these same opinions about
Nightfire, though I wouldn't cherry-pick so many inconsequential details, such as my fixation on
Bond's voice. And though I cringe when I read about Chicken Man and I supposedly "[giggling] like school girls" as a result of this admittedly incongruous voice, I do find something very amusing and endearing when I see how a computer-rendered representation of an automobile produces such a guttural yell as "Awww yeah!" Life was so simple back then. Also ludicrous is my claim that I'm a "veteran" of the shooter genre. Still, Nightfire has really grown on me since the time of this review (only a few days after the game came out, strangely enough, making for one of the few times we wrote something timely, and I'm proud to say that trend continues to this day) and my comments on its multiplayer are spot on. So, like I said then, Nightfire is certainly no TimeSplitters 2, but it is a wonderful game, one of the best Bond's available on PS2.

"Last year's Agent Under Fire left a sour taste in my mouth. It had some great ideas, but was just a decent, if somewhat sloppy, FPS. Nightfire, coming a year later, makes a substantial upgrade, in what might be the best 007 title since TWINE for the N64. For one, NF comes eerily close of maintaining everything expected from a movie with a license to kill. The opening sequence, attending parties, Pierce Brosnan's cyber-scanned noggin all scream 007 coolness. Except for a major flaw: His voice. Chicken Man and I giggled like a school girls the first time we heard it. 'Sounds like Connery with a cold. But what would Bond be without some sweet Q-division vehicles? How about the V12 Vanquish? Awww yeah! These levels are superb, and play a lot like Spy Hunter (read: That's a good thing) but sometimes feel a bit on rails; most of the said coolness happens in cut scenes, which is a flaw I can't help but pick out. 80% of the game is FPS, so I expected something special. And, thankfully, these fared well, with a veteran of the genre like me. Especially appealing is the multiple pathways to finish a level. Nice. Multiplayer-wise, NF exceeds my expectations completely: The high level of bot customization, the minitank/helicopters, hidden characters, all of which are excellent and full of variety. NF is no Timesplitters 2, but it stands on its own quite nicely."