Showing posts with label GoldenEye: Rogue Agent. Show all posts
Showing posts with label GoldenEye: Rogue Agent. Show all posts

Saturday, July 7, 2012

Nobody Reviews the Games Better, Either

Now that our James Bond retrospective film series is in full swing, I thought I would take this time to remind all of you of the considerable collection of Bond game reviews we have just hanging around Code Redd Net.

First, and certainly foremost, we have my review of Everything or Nothing, a game which cleaned up at the Code Redd Net Awards in November, winning both Best Co-Op Multiplayer and Best Bond Game honors. Not only that, but Chicken Man and I put it on our respective Top Ten Video Games lists in February. EoN is truly one of the most honored games in our history, and deservedly so. Get yourself a copy.

Chicken Man has the unofficial EoN "sequel," From Russia With Love, covered for PS2.

You can also read a few archival pieces from the Geocities days, specifically our reviews of Agent Under Fire and Nightfire.

If you're in the mood for The World is Not Enough -- and really, who wouldn't be? -- you can always check out Chicken Man's thoughts on the N64 TWINE, or my own on the PS1 TWINE.

Boy, GoldenEye: Rogue Agent sure was horrible, wasn't it?

And should you get sick of gushing praise, you can refresh yourself with the faint praise in my Quantum of Solace, GoldenEye 007Blood Stone, and Tomorrow Never Dies reviews.

We even dedicated a whole podcast to the subject! To make things easy, here's the episode embedded:


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Tuesday, June 5, 2012

Our Second Podcast, Now On iTunes!

Less than a week later, and we have a brand new episode of the CRN Podcast for you. This time we chart the development of James Bond video games, from N64's GoldenEye to the upcoming 007 Legends. Not only that, we can confirm that the CRN Podcast is now on the iTunes store. Just search for Code Redd Net or CRN Podcast and you should be able to listen, and hopefully subscribe, via iTunes.

Thursday, January 12, 2012

PS2 Review: GoldenEye: Rogue Agent (2004)



Chicken Man once said, in his preview of GoldenEye: Rogue Agent (dated June 6, 2004), that "I also like the idea of the game itself. Even though, I must mention, that if you've read the novel, Goldfinger, you'll know that Goldfinger only hires Koreans for henchmen because of their loyalty. But no one cares." Too true, my friend. Evidently we didn't care enough for this game to follow up our preview with a proper review, even though we beat the game soon after it was released. And why not? Because Rogue Agent was one of the biggest disappointments in the somewhat checkered history of Code Redd Net. From jump this was a flawed concept, one that tried to associate the storied N64 classic of the same name with another sub par semi-Bond shooter. You can just sense the exploitation and manipulation at work in the game's conceit, practically see the accountants and designers grasping at straws to find any narrative reason to affix the magic words GoldenEye to this product. Like children, they go literal. Hence why our protagonist, a disgruntled MI6 employee who fails to protect 007 in a training exercise, has a prosthetic "golden" eye that gifts him with all kinds of powers. You subsequently join up with Auric Goldfinger to duke it out with his rival, apparently, Dr. No. Kudos to the people who pitched this one for coming up with such a far-fetched idea and really making a go at it (no weirder than the plots for most Bond films, anyway), but they forgot one vitally important thing: we want to play as Bond. That's what we're doing here, that's why we play Bond games. Instead, Rogue Agent forces us to step into the shoes of a flat, uninteresting and forcefully presented "evil" character, one who has no predisposition for stealth or vehicular combat. While this might sound appealing to some players, and indeed the whole game is tailored for maximum shooting and minimum thinking, what this does is rob players of variety, whereas games like Nightfire and the excellent Everything or Nothing break up the firefights and keep you from getting bored. Rogue Agent gets old fairly quickly and only gets worse, especially once that mounting tedium mixes with some frustrating and unevenly paced missions later on. Bond fans might have some fun in visiting or revisiting classic movie locales, especially some of the multiplayer maps, but the lack of CPU bots puts a serious damper on things. Stay away from this one.