Wednesday, November 12, 2014

PS2 Review: Headhunter (2002)

I miss Winback. I miss the covert operations of a relentlessly optimistic Jean-Luc and his trusty laser-sight. Sure, there was a sequel, Project Poseidascrewoff, but it was worthless (to say the very least). Fortunately, Headhunter is kinda like Winback. It's good. It does the job. There's significantly fewer laser traps, but there's still plenty of crates to blow up. Always a good time with crates around.


Best part: you can toggle those sunglasses on or off at any time,
depending on your mood or the time of day, I guess.
Basically, what you have with Headhunter is a near future Los Angeles in which, among other things, law enforcement has been privatized, and criminals have their organs harvested for use by rich folks. You play as Jack Wade, an amnesiac bounty hunter who wakes up in and escapes from a funky laboratory. Jack wakes up in a hospital and an old agency pal explains that he was once the finest headhunter in all the land. In order to uncover the truth, Jack must re-acquire his headhuntin' license through a series of virtual reality tests, while simultaneously investigating the murder of a bureaucrat.

Headhunter has three main parts: the virtual reality tests, the missions, and a few motorcycle segments. First, let's pursue this Winback comparison a bit further. Like Winback, this is a third-person actioner; you hug a lot of walls while shooting it out with your adversaries. Unlike Winback, though, you can actually shoot your gun while moving around; and as a result, you rely much less on cover than you may have in Winback. Unfortunately, you have little control over your aim; you can lock on to baddies, but you can't aim for the head, and you often inadvertently target nonthreatening objects (specifically rats) instead of those individuals shooting at you. The controls are a bit sticky in general, and the camera is both obtrusive and obstinate in terms of mobility. This becomes a real problem during the occasional "stealth" segment, even though "stealth" in this game is essentially limited to a single neck-snapping move Jack performs from behind. It doesn't matter how fast or slow you approach an enemy for the stealth kill, even if you run up to him full-tilt down an empty hallway, so long as he doesn't lay eyes on you. Finally, there's the motorcycle portions of the game, which I found particularly painful. Jack's seemingly nimble Yamaha or whatever handles like a rig, and no matter how hard you slam into oncoming traffic, you come to a complete stop. When you hit the gas again, Jack invariably performs a wheelie, and why not. There's really no reason for these motorcycle escapades to exist because, with the exception of a bomb chase later in the game, you only use the cycle to get from one mission to the next; no freeway chases, no shootouts, nothing. You could've just taken the bus and it would've been just as thrilling.

I hate that bike so much. Save the environment and walk, Jack.
I like Headhunter, though. Take away that stupid motorcycle and this is a solid third-person shooter. It has some control issues, but it makes up for it in other areas. In particular, the music is fantastic (though a bit repetitive), as is the voice-over work (though the gravel-voice cynicism of Jack Wade makes me miss the earnest, pre-pubescent whine of Jean-Luc). Headhunter's writing is not much better than Winback, but it's certainly performed in a much more convincing fashion. I can't really complain about the length of this game, though I would've liked an incentive to play through it again, or even a multiplayer option. Headhunter's a worthwhile purchase.

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