Thursday, November 20, 2014

PS2 Review: Black (2006)

So loud, so pretty, and yet so soulless.


Black reminds me a lot of the original TimeSplitters, actually: both are technically sophisticated first-person shooters without much of a narrative to back them up. Sure, Black has something of a plot, even live-action cinematics of an almost unbearably cheesy kind (lots of cigarette smoke and tough guy voices), but it ultimately means nothing. It's more of a skeleton outline for a plot than a fleshed-out story. It has something to do with a black ops solider and his team's quest to take down an arms dealer/terrorist in Russia. What plot there is you get from a pre-mission cinematic in which the main character is being interrogated by an intelligence agency higher-up. But once the mission starts, you easy to lose track of what you were asked to do and why you were asked to do it. That's not to say that Black asks a whole lot from you intellectually; you simply march down some very linear levels, shoot stuff, and when an objective pops up onscreen, you do what it asks of you. "Episodic" is the nice way to describe Black, but "lazy" is the more honest way. Even for a first-person shooter, Black has precious little variety in terms of gameplay. You don't even get workable stealth, let alone vehicles to drive, and the occasional squaddies that join you for battle do nothing useful. Essentially, you run around and shoot things and you don't have to be particularly (or generally) strategic about it. It's also criminally short, and in no way does the final battle feel in any way climatic. And unlike TimeSplitters, there's no multiplayer to redeem an otherwise facile single-player experience.

I can say some nice things about Black. Everything looks phenomenal, especially the environments, many of which can be destroyed in several lovely ways. Similarly, it sounds superb, both in terms of its score and its sound effects. You also can't fault the game's attention to detail regarding firearms; there's a palpable sense of fetish for the guns, for recoil and reloading. In other words, Black will dazzle you; it's certainly immersive to a degree. The only problem is, there's just no heart to it at all. What you have with Black is a really nice tech demo for the PS2, and little else.

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