Saturday, June 15, 2013

Give These PS1 Games Some PS3 Love

At Code Redd Net, we don't like to forget about the classics. That's why we're particularly fond of hardware that supports backwards compatibility, because we tend to favor games that last. Though current models of the PS3 do not play PS2 games, unfortunately, they nevertheless play PS1 discs. Something is better than nothing, I suppose. While there's certainly a score of outstanding PS3 games worth your time out there, you should always keep in mind the cavernous catalogue of excellent PS1 games waiting for you just in case there's a little downtime on the system's core software market (and they're almost always cheap, unless you really groove on RPGs). You don't even need a memory card to save your progress because the system creates a virtual one for you, not to mention an option to smooth out the pixel-heavy graphics. Bearing all this in mind, here's a short list of five phenomenal PS1 games not only worth your time, but worthy of your piggy bank as well.



Spider-Man (2000)

This is the first Spider-Man game to get it right, not only in all three wonderful dimensions, but in tone as well. In terms of capturing the feel of the comic book and cartoon character I remember, nothing else comes close to this 13-year-old. Despite lacking name value in the voice cast, or perhaps because of it, Spider-Man has aged very well: every character and every note sounds right. It's a bit short, say, about four hours, but what it lacks in breadth it more than makes up for in density. There's also a tremendous amount of extras to make bonus plays worthwhile if the nostalgia factor isn't enough for you. Controlling the webhead can be cumbersome at times, and the camera occasionally goes haywire, but it's no big deal. Future games in the series may have perfected the webswinging and combat, but that was only possible because the foundation that this game built was so solid. Featuring one of my favorite last levels, which I may or may not have actually spoiled in the screen grab above.


Thrasher Presents: Skate and Destroy (1999)

That oncoming train you see there is no doubt the best way to win a multiplayer game of Sick Fix: Chicken Man and I used to have a ball trying to produce the most spectacular wreck in that subway level. Multiplayer included, for the longest time Skate and Destroy was the premiere skateboarding simulation for those looking for an alternative to the zaniness of Tony Hawk's Pro Skater. That position was taken over by the skate. franchise, and deservedly so, and as a result the "realism" of Skate and Destroy now seems dubious at best. Still, though, I love the rhythm of this game: there's much more emphasis on precision and angle than in its button-mashing brothers in the genre. Conceptually, too, there's a lot of interesting ideas no other skate game has tried to emulate, either before or since. For instance, after a two-minute session expires, security guards try to catch in the act, and you can use this extra time to earn bonus points before you escape, or you can be given the taser. Finally, Skate and Destroy has unquestionably the freshest soundtrack of old school beats on the system, a soundtrack we even honored with a Code Redd Net Award.


The World is Not Enough (2000)

N64 TWINE is a better game, but its PS1 brother has enough unique features to recommend it for fans of the franchise. As I mentioned in my review, the best part of PS1 TWINE is the "Russian Roulette" level, where you can gamble like a true addict, much to the consternation and cell phone distress of MI6. Plus, there's a significant number of film clips that set up the levels nicely. For whatever reason PS1 always lagged behind its Nintendo competitor in the first-person shooter department, so TWINE is the probably the best of an admittedly limited bunch.

Smasher regains his strength by having a soda and a sandwich
he found on the ground. This makes sense in a beat-'em-up.
Fighting Force (1997)

Here's another PS1 game with a superior N64 relative, though in this case the disparity in quality is much more minute. Fighting Force in its original PS1 incarnation may have a plethora of loading screens in addition to being more difficult than the N64 version, but for the sake of convenience this one is a completely satisfactory substitute. Furthermore, Fighting Force is one of the last true beat-'em-ups ever released, without a doubt the best one in the post-Streets of Rage, 3D era. It's not perfect, but I have a hard time imaging a more enjoyable co-op experience outside of PS2's Everything or Nothing. And clocking in at just under two hours to complete, Fighting Force never becomes tedious or over-long. If you want a mindless brawler for your PS3, this is your only choice.


Jet Moto (1996)

For a long time the only PS1 games I owned were a Playstation Magazine demo disc and Jet Moto. That I was content with this situation should attest to how enjoyable Jet Moto was and still is (that demo disc was beautiful too, and I miss those things). Jet Moto, it should be said, was an amazing game for 1996. I still think the graphics are decent, and I'm amazed that the tracks, intricate as they are, can support up to 20 racers at the same time. But what I remember most about Jet Moto was how fast and how difficult it was: not only were the races crowded with opponents, not only were the bikes almost uncontrollably fast, but the courses were laden with obstacles and cliffs. I still have not made it past the second round of the season without using cheats, thanks in no small part to a series of particularly brutal levels in the bayou. It's difficult, certainly, but it's not frustrating. No other game, even on PS3, can really keep up with this one.

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