Sunday, May 20, 2012

N64 Review: Sarge's Heroes 2



Offering the electronic equivalent of playing in the sandbox with small plastic men, Sarge's Heroes 2 is an entertaining, albeit short, diversion. I think that perhaps the one thing, if I had to pick just one, that makes the gameplay sub-optimal is the limitations of the N64 controller itself. Though we may not even think of it now, but may have noticed when we made the transition, it surely is a treat (some might say a necessity) to have two sticks at your disposal when playing a shooter. in this case, one has to depend on auto-aim in combat as the manual aim requires a stationary position and lack of cover (in most cases) since it can only be viewed in first-person. In the harder levels or on the higher difficulty options is when this becomes the most irritating. To avoid taking damage, one must strafe back and forth like an idiot and wait for the auto-aim to get on target. Other than this problem and the brevity of the story, Sarge's Heroes 2 is "good to go." However, one thing that may be worth considering is the PS2 version, as it may deal with this particular control bug (though I am not certain since I haven't played that version). If you can help the CRN community by providing this information in the comments, it would be highly appreciated.

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