Showing posts with label Need for Speed. Show all posts
Showing posts with label Need for Speed. Show all posts

Thursday, March 28, 2013

XBOX/XBOX 360 Comparison: Forza Motorsport vs Forza Motorsport 2


I didn't play the first Forza until after having extensively played Forza 2 for XBOX 360. I suppose my thought was, "Dang! Older Need for Speed games spank the pants off of any of the more recent ones that I've tried!" (indeed, I actually bought NFS: High Stakes on my same trip to the store as I did Forza). What I immediately noticed upon first glance is that they are EXACTLY THE SAME (with subtle differences). They have many of the same race tracks, many of the same cars, and many of the same features. What I would like to do today is put them head-to-head (mostly because it wouldn't be worth doing two separate reviews). Let's begin.

Forza Motorsport is a simulation racing game. I much prefer it to Gran Turismo due to the availability of driver's aids (please excuse me if this has changed in more recent titles. I haven't played a Gran Turismo not on the PS2). It can be quite repetitive: there are always eight cars in a race, you will race the same tracks repeatedly, and, obviously, there is no nitrous, no hydraulics, and (thankfully) no cheesy story. The biggest variety will be in the kinds of cars you get to drive and it is impressive how distinctly they handle from one to the next. When you install aftermarket parts, you can access the option to fine tune them (but it seems I am only capable of making them worse).

As far as the actual playing goes, these two games are very much alike, though there are a few minor differences. One of the most notable is how much easier it is to damage your car's engine in the first Forza. Seriously, if you miss a shift and over-rev for a moment and your engine is going to have to be repaired. This can get a bit annoying, especially when you have a powerful car with an old transmission and "yer givin' 'er all she's got." My experience with over-revving actual engines is limited - I can't say whether this is an accurate simulation (cheers if it is). To mess up your engine in the same way in Forza 2, you will have to aggressively downshift at a high speed. But, in light of things, this isn't really a major difference.

A feature in Forza 2's favor is that you have the option to have a partial brake line (whereas in Forza it is either fully on or fully off). I actually find the partial line more helpful than the full line because it will only show up when I have to reduce my speed; when it is a full line I have to pay attention to when the color changes. This isn't a big deal but sometimes the colors run together. Along with this, Forza 2 allows you to see real-time information about your car as you're driving, such as tire pressure, horsepower being generated, pressure on each shock, G-force created, that kind of stuff. It doesn't revolutionize the experience, but it's kind of cool.

Both games share a majority of their race tracks with each having some exclusives (Forza with more, including point-to-point races). As well, both games share a majority of cars, with each having some unique selections (though the favor being with Forza 2 by a long shot). Forza 2 has more manufacturers with more models. The two games' career modes are also very similar; most of the events are exactly the same (like the Corvette Club Cup, Corvette vs. Viper, etc.). They both offer fun decal and vinyl customization features, which one can lose track of time fooling around with (though there is either something wrong with my copy of Forza or my XBOX 360 in trying to read it. There is a serious glitch with trying to apply vinyl).

I think I can easily say that the biggest difference between them is in how they handle simulated races (the very idea of which is weird to me. Why would you want the game to do the job for you?). The original gets a big thumbs up in this regard. It takes a little effort, but it will have you drive through a few tracks and will try to get a sense of how well you are able to handle different types of turns (and it apparently thinks I suck at hairpins). They call this your "drivatar." If, for whatever reason, you want your drivatar to do your racing for you, you can upload him or her at the cost of most of your winnings. I think this is kind of cool. Forza 2, however, simply has drivers you can hire. Not nearly as cool.

But Forza 2 is superior in other areas where it counts, particularly in car performance customization and car rankings. For many of the cars in Forza, no body modifications are allowed, whereas the same exact models do have available mods in Forza 2. As well, the number and specificity of upgrades are greater and add more depth to the game as a whole. What I mean by car rankings is that I've found that mismatches are much more common in the first game; it's a bit like Midnight Club in how it seems your ability to win depends as much on your upgrades as on your driving skill. Regrettably, both have cars ordered at the start of the race from fastest to slowest. Wouldn't it make more sense to give the slower cars a handicap? You also get no bonuses for finishing with a lower ranked car, which is disappointing.

As you would expect, Forza 2 has the advantage in graphics and presentation, but not by as wide a margin as I anticipated. I honestly don't feel like I'm changing between generations. Forza offers music while the other does not, though this doesn't make a difference to me since I just listen to my own stuff anyway.

When all is said, it's not easy to call one absolutely better than the other. Forza 2 just seems to be a next-gen port of the original with a few good additions but also some subtractions. And based on the similarity of games in this franchise and the price for which newer installments can be had, I don't recommend picking up either of these games. Actually, forget that. You can buy either of my copies here and here. I'll even sign them for you. [Editor's Note: Copy of Forza 2 has been sold.]


By the by, here is a trailer for Forza: Horizon DLC. Man, the last time a racing game trailer gave me goosebumps like this was NFS: Hot Pursuit 2.

Thursday, February 16, 2012

For Your Viewing Pleasure, Chickenman's Top Ten (Part 9)

Previous Games:

The Sims (PC)
Star Wars: Battlefront (PS2)
Hitman: Blood Money (PS2)
Everything or Nothing (PS2)
Rise to Honor (PS2)
Batman: Arkham Asylum (XBox360)
TimeSplitters 2 (PS2)
Splinter Cell (PS2, XBox360)


Once upon a time, before Paul Walkers and Vin Diesels filled people's heads with the garbage that cars need to be modified and souped up to be fast or cool, Need for Speed made games featuring cars that came direct from the factory fast and didn't need to be upgraded. Surely, there is a place and time for that, but Hot Pursuit 2 seemed more pure in that it was about the driving experience, not having that perfectly tuned and balanced car. And it was fun! I'm not sure I have the time or patience to learn how to play Grand Turismo or some hardcore simulator well. When I have tried, I feel so constrained and the need to be cautious, not the need for speed. Some simulators, such as the honorably mentioned Forza 2, offer some driver's aids (such as stability management or suggested brake lines) that reduce the frustration and make the simulation experience more fun. However, newer Need for Speed games fail to do driver's aids well, being like a nanny driver's ed teacher where instead of a suggested brake line, it brakes for you.

What also should be mentioned is the strong soundtrack (audio seems to be an important theme among these Top Tens) that goes well with the game, as shown in the video above. Listening in on the police radio adds to the experience, where they seem to have a personality, unlike later NFS cops. The visuals were especially strong for its release date and still look good. It is a must-have for racing gamers, and still is hot and spicy chicken.

Honorable Mentions:
Midnight Club 3: DUB Edition Remix (PS2), Forza Motorsport 2 (Xbox360)

Wednesday, October 12, 2011

Special Wednesday Edition From the Archives: Need for Speed Hot Pursuit 2 (2002)

Every Friday (or Wednesday when we're busy, like today) we celebrate the heritage of Code Redd Net by posting a retro-review from our considerable back catalogue of embarrassingly naive, but nonetheless entertaining and heartfelt, movie and game reviews. Please pardon the prose; most of these articles were written in our immediately post-pubescent years. Hopefully you find them as enjoyable as we do.

The following is actually ChickenMan's original review, culled from the archives before the original site went down in 2009 and before I had an opportunity to post my own thoughts. He makes many fine points below. Need for Speed Hot Pursuit 2 is still the perfect racing game and the only one I truly love. It is, indeed, "hot and spicy chicken."


"I love this game! I absolutely can’t find anything serious that I don’t like about it and you can’t say that with every game. It has loads to play from event trees and unlocking cars. Sometimes with games it seems like a chore to completely and totally beat the game while not having the most fun possible. But with this game you pass the time having lots of fun with it. It has 49 cars to choose from so you can fit your taste and style. It has many tracks to master, lots of cool music, and a very good pre-sequence video. Anybody who loves speed or cars can enjoy this game; what’s not to love? Maybe hitting spike strips, but you get over it, eventually. One thing I would request is the classic Lamborghini Diablo SV from the original Hot Pursuit. HP2 is hot and spicy chicken. Play it."