Monday, February 10, 2014

PS2 Review: Hitman: Contracts (2004)

http://patrickbrown.deviantart.com/art/Hitman-Contracts-The-Meat-King-327190947


Some think of Hitman: Contracts as the weakest of the trilogy (Hitman 2: Silent Assassin, Contracts, and Blood Money). In a way, they might be correct. However, this is more a testament to the strength of the series, as Contracts is not at all a bad game. I think what people have in mind when they consider it to be the weakest link of the series is the story; while Silent Assassin and Blood Money have interesting narratives that culminate in confronting the worthy adversary of Agent 47, Contracts is told in the form of flashback missions that don't come together to make a story. It is somewhat comparable to 007: Legends, where as Daniel Craig sinks after being shot off the train by Moneypenny in Skyfall, he takes time to reflect on favorite memories such as Goldfinger, OHMSS, and Moonraker. These do nothing to tell the story of Skyfall, just as the old assassinations have little to do with advancing the story in Contracts. They are little more than a bit of character development and tying in some continuity between the original Hitman: Codename 47 and the trilogy.

Fortunately, the weak points would appear to end here. The gameplay resembles Silent Assassin closely and offers the familiar, open-ended style of missions, only now with greater autonomy in deciding how to complete missions. This was probably the weakest point in SA, where several missions appear to only have one way to complete them properly (by which I mean attain the mission-rating of “Silent Assassin,” which pretty much requires perfection; no alerts, no blowing cover, no dead civilians, no missed shots, etc.). Contracts is also more forgiving (at least on the easier difficulties), whereas guards in Silent Assassin seemed ready to shoot at you if you looked at them funny. This created what I thought to be a slightly more playable game. Several times in SA I saw no easy way to complete a mission other than precisely by the book or shooting my way through; there were no other options. In this respect, Contracts received less credit than it deserved.

But it's funny. If you've followed CRN for awhile, you might know that I tend to discount the importance of story-telling in games. The Timesplitters series is easily one of the best FPS franchises ever, yet story-telling was not one of its strong suits. This suited me just fine; with its quirkiness and oddball style of characters, it didn't really seem to need that. However, other series have led me to consider the narratives told in games to be more important. This is quite clear in my treatment ofSplinter Cell: Blacklist, where I felt that the character and spirit of Sam Fisher had been sold out (as had the stealth gameplay). And I think the same goes for Hitman in the sense that the story-telling is important. Without it, Contracts feels more like an expansion pack that offers many playable levels rather than a story of its own.

Bottom line is that Contracts is a must-have if one enjoys the Hitman series. One cannot like the rest without liking this one. It doesn't quite reach the standard set by Blood Money, and it doesn't add much to the Hitman mythos, but it is a solid entry in the series.

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