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| "Oi, this is me new iPhone? Roight, Raymond. Bloody children's toy, it is. On your bike, mate." |
Friday, December 28, 2012
Movie Review: The One (2001)
Book Review: Memoirs of a Geisha (1997)
Note: In recent years it has been fairly rare that I take the time to read fiction. This is because reading tends to be a time-intensive process and I demand to come away with something (most often new knowledge about some subject of interest). Perhaps unjustly, I have taken modern fiction to largely be for purposes of entertainment and without the benefit of learning much of anything. Film seems to be a superior substitute if only for the benefit of taking less time to enjoy. Hence it is rare that I would recommend a novel to someone. Please take that for what it's worth.
What truly struck me about Arthur Golden's novel is the sheer amount of detail the reader experiences through the eyes of the heroine, Sayuri (who is called Chiyo as a child). She is able to weave a tapestry of similies and metaphors as if her words can create nature as well as Bob Ross' brush. It's almost as if her ability to do so alone makes Memoirs of a Geisha worth reading; Mr. Golden is like a poet in his creation of the thoughts of Sayuri. It is more than that, though the way it is written may be its most attractive feature. Another part of the appeal is stepping into the kimono of a rural Japanese girl of the 1930s who is essentially forced into human trafficking, albeit the most glamorous portrayal of human trafficking that I know of. That is not to say "glamorized" though, for the plight of little Chiyo is one in which it is hard not to sympathize. A recurring them throughout my "books about Asian women" binge is that of the lower status of women in many Asian cultures, and hopefully by the end the reader will realize why the phenomenon of seeing little old Asian ladies at the gym is so prevalent: they are tough! And so it is with Sayuri, who loses her only friend early in the story and has to grow up without another. This is one feature of the story that seems difficult to believe: nearly everyone Chiyo encounters goes out of her way to make her life hell. Such lack of sympathy raises questions about human nature. As such, one cannot help but cheer Sayuri on and take her cause as one's own. Memoirs of a Geisha is a joy to read and, for the most part, reasonably well-paced. It does get a bit long in passing the 500 page mark but it doesn't feel as though much filler was used (which seems to plague too much fiction). Without a doubt, it is one of the most refreshing novels of recent memory and I cannot say that I regret having read it.
Thursday, December 27, 2012
Thoughts On Scene It? 007 Edition
In lieu of a more traditional review of this DVD board game, I've decided to share with you a few quick notes on Scene It? 007 Edition. I was quite pleased to finally find this thing, and for the most part, it didn't disappoint. Here's a few thoughts on the game, based on my familiarity with the subject matter and the mechanics of Scene It?:
- First of all, 007 fans should only pick this up under the assumption that you anticipate finding willing and capable opponents to play against. Admittedly, it's fun for a while to run roughshod over the other players because you've seen every film in the series, but this soon becomes boring and there's no way to turn up the difficulty on your friends.
- As for the difficulty of the trivia, there's a good balance between questions drawn from inside and outside the films: that is, questions about the films' characters and plots are offset by questions about actors, directors, and theme songs. Furthermore, these questions range from the textually obvious (i.e. who played who in what film) to minute details which require considerable familiarity with the film. As such, it becomes obvious throughout the course of several games which films your friends/family members are more familiar with; for instance, I was swift in answering detailed queries on the plot of The World is Not Enough (or anything starring Pierce Brosnan), but struggled to recall the principle players of The Living Daylights, besides star Timothy Dalton. Still, the game is careful not to overwhelm casual viewers of the series with minutia, while at the same time keeping obsessed fans interested. It's a sufficient balance to insure broad appeal at your next party.
- Obviously, 007 Edition features clips from all official films in the series, from Dr. No to Die Another Day. They vary somewhat in length, but in general they are carefully selected and fun to watch or re-watch, as the case may be. My biggest problem with the clips is the volatile nature of the questions which follow them: too often these questions have little or nothing to do with the preceding clip. After watching a clip from TWINE, in which Bond and Christmas Jones escape from the exploding blast pit, I was asked, "Who played Electra King in this film?" Points for sticking with the same film, I guess, but minus several million for totally ignoring the content of the clip. On the other hand, these clips are sometimes followed by questions which only necessitate a player's attentiveness to seemingly arbitrary detail, such as the color of Bond's shirt in For Your Eyes Only. Rarely do the clips justify themselves within the game; instead, they only seem to be there for the purpose of visual distraction, and this is a complaint I often lodge regarding the various Scene It?s.
Nonetheless, if you have a cadre of pals willing and able to challenge your exquisite knowledge of 007, this edition of Scene It? is worthwhile. Daniel Craig was nowhere to be found in my somewhat dated version, but there's a Casino Royale Collector's Edition that brings things a little bit up-to-date.
Labels:
007,
Bond,
Daniel Craig,
Dr. No,
DVD,
George Lazenby,
James Bond,
Pierce Brosnan,
Roger Moore,
Scene It?,
Sean Connery,
The Living Daylights,
The World is Not Enough,
Timothy Dalton,
TWINE
Tuesday, December 25, 2012
Movie Review: The Forbidden Kingdom (2008)
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| I feel the same way. |
Monday, December 17, 2012
Finest Fights: Police Story (1985)
Still bringing you the best fight scenes available on YouTube, only now, we
bring 'em intermittently.
Aha, so today we have one of Jackie Chan's finest, the mall brawl from Police Story. You should know, Police Story is going to be featured in an upcoming countdown here at Code Redd Net, where we revisit ten of Jackie's best films. Consider this an early preview:
And, as an added bonus, enjoy the "making of" Jackie Chan: Stuntmaster for PS1:
Aha, so today we have one of Jackie Chan's finest, the mall brawl from Police Story. You should know, Police Story is going to be featured in an upcoming countdown here at Code Redd Net, where we revisit ten of Jackie's best films. Consider this an early preview:
And, as an added bonus, enjoy the "making of" Jackie Chan: Stuntmaster for PS1:
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| Sadly, Stuntmaster was never released for the Game Gear. Danny had to convince himself otherwise :( |
Wednesday, December 12, 2012
XBOX 360 Review: Red Dead Redemption (2010)
Tuesday, December 11, 2012
Sad Day For Sam Fisher
I alluded to my disappointment with what I saw in the E3 trailer of Splinter Cell: Blacklist during our time of highlights. I would like to elaborate on such in the present. As you can see from the above "Fifth Freedom" trailer, Sam is quite different from what he used to be. Now, I'm not only talking about the unforgivable fact that he is not voiced by Michael Ironside or that he seems to have gotten younger. In fact, nearly everything that lead me to become a fan has been altered or eradicated.
Most obvious is the gameplay itself. The tagline of Splinter Cell originally was "Stealth Action Redefined." With Blacklist (though the trend already began with Conviction) they are going to have to redefine "stealth" if they still want to label the series as such. Hitler agrees.
But beyond the gameplay, one of the things that really led me to appreciate the legend of Sam Fisher was seeing his evolution as a character. From the beginning, he always seemed to have an irreverent attitude towards his superiors and the military chain of command, especially when it was contradictory with his own moral vision. For example, in Chaos Theory while in Seoul to recover the data of a downed spy plane, the player is given the option of putting himself in danger of turrets in order to rescue the unconscious pilots. If he does so, he is not only warned, but discouraged, by Colonel Lambert, being told, "You won't get a medal for this, Fisher. You don't exist." Yet Sam does it anyway, citing his desire to sleep at night, demonstrating that whilst military brass give a higher priority to personal ambitions than to the lives of those under their command, Sam plays the role of the honey badger when it comes to his career. Even more telling is in Pandora Tomorrow when Fisher is told to shoot an unarmed woman who has been helping him because she is a double agent. If the player chooses to do so, Fisher expresses his anger at Lambert, claiming that his actions seem indistinguishable from those of the terrorists he is fighting. This is highly relevant to the "Fifth Freedom" trailer, which I will discuss below. As a final example of how Sam grew both as a character and in his independence from US intelligence agencies, Double Agent leaves him divorced from Third Echelon entirely, Conviction showing him to be now fighting it directly. Personally, as one who has become disillusioned with the military-industrial complex and intelligence agencies' all out assault on civil liberties, Sam was elevated beyond the status of legend, displaying a level of heroism rarely seen on any video game. Fisher had seen the State for the corrupt entity that it is and took it on. Simply awesome.
You can imagine the crushing blow that Blacklist is to me. Rather than further taking on the State, Sam has once again become enlisted in its ranks, only this time in a far more nefarious role. The words spoken in the trailer, beyond being trite and utterly predictable ("Saving lives...by taking them."), show just how far Sam has fallen. In our actual world, the US executive has has declared himself to be above the law, all in the name of upholding "American values and freedoms". He claims the right to imprison without trial, torture, steal anything he deems to be of value in national defense, and assassinate anyone he decides is a threat. Likewise, the fictional president in Blacklist also claims the right to bypass the law, Fisher being her tool for doing so. We can see Sam using the same weapons, i.e. predator drones, that have killed untold numbers of civilians in Pakistan and elsewhere in recent years. We also hear Fisher engage in Orwellian newspeak, as mentioned above.
In one fell swoop, it seems, Sam Fisher has fallen from grace; his beyond legendary status exchanged for becoming a mainstream shooter look-alike. As Tyler Durden says, "Putting feathers up your butt does not make you a chicken." Likewise, putting on night vision goggles does not make you Sam Fisher. Whatever Blacklist is, it does not deserve to have "Splinter Cell" in the title.
Most obvious is the gameplay itself. The tagline of Splinter Cell originally was "Stealth Action Redefined." With Blacklist (though the trend already began with Conviction) they are going to have to redefine "stealth" if they still want to label the series as such. Hitler agrees.
But beyond the gameplay, one of the things that really led me to appreciate the legend of Sam Fisher was seeing his evolution as a character. From the beginning, he always seemed to have an irreverent attitude towards his superiors and the military chain of command, especially when it was contradictory with his own moral vision. For example, in Chaos Theory while in Seoul to recover the data of a downed spy plane, the player is given the option of putting himself in danger of turrets in order to rescue the unconscious pilots. If he does so, he is not only warned, but discouraged, by Colonel Lambert, being told, "You won't get a medal for this, Fisher. You don't exist." Yet Sam does it anyway, citing his desire to sleep at night, demonstrating that whilst military brass give a higher priority to personal ambitions than to the lives of those under their command, Sam plays the role of the honey badger when it comes to his career. Even more telling is in Pandora Tomorrow when Fisher is told to shoot an unarmed woman who has been helping him because she is a double agent. If the player chooses to do so, Fisher expresses his anger at Lambert, claiming that his actions seem indistinguishable from those of the terrorists he is fighting. This is highly relevant to the "Fifth Freedom" trailer, which I will discuss below. As a final example of how Sam grew both as a character and in his independence from US intelligence agencies, Double Agent leaves him divorced from Third Echelon entirely, Conviction showing him to be now fighting it directly. Personally, as one who has become disillusioned with the military-industrial complex and intelligence agencies' all out assault on civil liberties, Sam was elevated beyond the status of legend, displaying a level of heroism rarely seen on any video game. Fisher had seen the State for the corrupt entity that it is and took it on. Simply awesome.
You can imagine the crushing blow that Blacklist is to me. Rather than further taking on the State, Sam has once again become enlisted in its ranks, only this time in a far more nefarious role. The words spoken in the trailer, beyond being trite and utterly predictable ("Saving lives...by taking them."), show just how far Sam has fallen. In our actual world, the US executive has has declared himself to be above the law, all in the name of upholding "American values and freedoms". He claims the right to imprison without trial, torture, steal anything he deems to be of value in national defense, and assassinate anyone he decides is a threat. Likewise, the fictional president in Blacklist also claims the right to bypass the law, Fisher being her tool for doing so. We can see Sam using the same weapons, i.e. predator drones, that have killed untold numbers of civilians in Pakistan and elsewhere in recent years. We also hear Fisher engage in Orwellian newspeak, as mentioned above.
In one fell swoop, it seems, Sam Fisher has fallen from grace; his beyond legendary status exchanged for becoming a mainstream shooter look-alike. As Tyler Durden says, "Putting feathers up your butt does not make you a chicken." Likewise, putting on night vision goggles does not make you Sam Fisher. Whatever Blacklist is, it does not deserve to have "Splinter Cell" in the title.
Thursday, December 6, 2012
Spy Hunter for PS Vita, AKA Nowhere to Run II?
This time, There Really is Nowhere to Run, and thank goodness for that. Embedded below is the trailer for the new PS Vita version of Spy Hunter. And quite unlike Spy Hunter 2 and Nowhere to Run, this one looks enjoyable. In particular, I'm intrigued by all the customizable options for the Interceptor.
If you have a Vita and want to take a crack at reviewing this one for us, by all means, leave us a comment below or shoot us an email: codereddnet@hotmail.com.
If you have a Vita and want to take a crack at reviewing this one for us, by all means, leave us a comment below or shoot us an email: codereddnet@hotmail.com.
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| Hot Piano Chick approved. |
Wednesday, November 28, 2012
We're Busy
Thursday, November 15, 2012
Save TimeSplitters!
Even IGN News is on top of this, so you know it's important:
As of this writing, the petition has 57,404 signatures of the needed 300,000. You can sign the petition by following this link. For what it's worth, Code Redd Net fully endorses this petition to bring back TimeSplitters. Both directions seem equally pleasing for fans of the series. I would suggest, however, that even if the petition reaches the required number of signatures, Crytek's hesitancy wouldn't immediately subside. They would probably throw out the HD collection to test the market themselves (I'm operating under the assumption that producing an HD collection of old games would cost significantly less than developing a brand new game) and guage the property's success prior to going forward with TS4. Nevertheless, this is great news for fans of the series.
Friday, November 9, 2012
Nobody Reviews It Better: Skyfall (2012)
Finally, Skyfall has arrived; it doesn't disappoint. Thrasher gives you all the details in the conclusion (for now) of our Nobody Reviews It Better series. Truly, we can think of no better way to celebrate Code Redd Net's 11th anniversary than by reviewing this fantastic film.
Throughout Skyfall, villains and allies alike allude to Bond's aptitude for the job; that he has "lost his edge" is certainly the consensus opinion. I take this as a tacit apology for Quantum of Solace, as much for his fellow characters as for his audience. Skyfall is a resurrection narrative, a literal reinscription of the Bond mythos. The generic "bad grammar" of Solace is corrected systematically, starting with the traditional pre-credits sequence. As always, this is pure spectacle and is satisfying on those terms alone (indeed, all the stuntery in the film is clean, well-choreographed, and logical), but a simple gesture reintroduces Bond as we knew him before; as Bond leaps onto the back of a train, which he has just creatively demolished, he adjusts the cuffs of his shirt before continuing the chase. It may seem a banal thing in isolation, but it's a crucial signal, something which Craig-Bond has too often forgotten. Even on the level of story, Skyfall is an investigation, and ultimately a validation, of the renewed relevance of 007. Instead of trying to "update" Bond, Skyfall retrofits his world, gives him Moneypenny, Q, his Astin Martin DB5 (complete with ejector seat!); it places him once again in exotic locales, all shot in expressionistic tones; henchmen routinely meet beautifully absurd deaths; and in a world of increasingly cybernetic, faceless threats, embodies the Other in the classically cheesy villain Raoul Silva, played with aplomb by Javier Bardem. Such retroactivity never seems merely self-referential or cannibalistic, and it's truly wonderful to see the series finally come to terms with its status as an anachronism rather than try to compensate for it. Skyfall is unquestionably Craig's best Bond film, one that finally proves, beyond doubt, his qualifications.
Throughout Skyfall, villains and allies alike allude to Bond's aptitude for the job; that he has "lost his edge" is certainly the consensus opinion. I take this as a tacit apology for Quantum of Solace, as much for his fellow characters as for his audience. Skyfall is a resurrection narrative, a literal reinscription of the Bond mythos. The generic "bad grammar" of Solace is corrected systematically, starting with the traditional pre-credits sequence. As always, this is pure spectacle and is satisfying on those terms alone (indeed, all the stuntery in the film is clean, well-choreographed, and logical), but a simple gesture reintroduces Bond as we knew him before; as Bond leaps onto the back of a train, which he has just creatively demolished, he adjusts the cuffs of his shirt before continuing the chase. It may seem a banal thing in isolation, but it's a crucial signal, something which Craig-Bond has too often forgotten. Even on the level of story, Skyfall is an investigation, and ultimately a validation, of the renewed relevance of 007. Instead of trying to "update" Bond, Skyfall retrofits his world, gives him Moneypenny, Q, his Astin Martin DB5 (complete with ejector seat!); it places him once again in exotic locales, all shot in expressionistic tones; henchmen routinely meet beautifully absurd deaths; and in a world of increasingly cybernetic, faceless threats, embodies the Other in the classically cheesy villain Raoul Silva, played with aplomb by Javier Bardem. Such retroactivity never seems merely self-referential or cannibalistic, and it's truly wonderful to see the series finally come to terms with its status as an anachronism rather than try to compensate for it. Skyfall is unquestionably Craig's best Bond film, one that finally proves, beyond doubt, his qualifications.
Happy Birthday, Code Redd Net
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| Memories... |
An Ode to Code Redd Net
A Concise History of Code Redd Net
And if you didn't already know, take a look at the Code Redd Net Awards. They're subjective, of course, but wonderfully so.
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