Saturday, June 4, 2016
PS2 Review: kill.switch (2003)
I have the Wikipedia page open for kill.switch (or just Kill Switch, apparently, but I prefer the more idiotic title). I'm in need of a plot summary because the narrative of this game is opaque, and that's putting it nicely; stupid as hell is another. You play as a generic super-soldier, kind of, but not really. Actually, you play as an elusive evildoer "controlling" this super-soldier through remote neural connection telepathy or a contrivance of this kind. You are flung about the globe on a series of random solo combat missions by your "controller" in order to create chaos and destabilize the existing global order. Between missions you are treated to a series of fantastically cheesy FMV sequences in which some lady keeps asking you to "Say my name" and eventually to save her from, I dunno, life in the simulation or the matrix or something. It's all meaningless and derivative drivel, like an undergraduate's version of Memento. And even worse, it's entirely separate and tacked on to the gameplay, and nothing you do while playing feels even remotely relevant to the narrative. You shoot things and pick up keycards and get to the exit, and that's all.
In terms of gameplay, though, kill.switch is alright. It's a straightforward cover shooter, long before that became a genre or sub-genre of its own. You hold L1 to hide behind pillars or crates (always plenty of crates lying around) and press up or over on the analog stick to poke your head out and fire off a few rounds. And unlike its goofy-ass predecessor, Winback, you can shoot while moving in kill.switch. You can also blind fire from behind cover, but it's too inaccurate to be useful. Though, while the levels are built generally built around the cover mechanic, there are a few frustratingly sticky situations and overall poor level designs. kill.switch is also alarmingly short, clocking in at four hours or so to complete for even the most meandering players. You earn nothing for completing it on any difficulty level, either. Hooray!
Technically, kill.switch is pretty neat for a PS2 game. It looks and animates very well, even though the art direction of the whole thing is pretty bland modern warfare stuff. And it sounds fine, too. kill.switch is mostly just a tech demo. It's fun to play and appeals to the senses, but it lacks depth or longevity. It's no Winback killer, in any event.
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