Showing posts with label Vectorman. Show all posts
Showing posts with label Vectorman. Show all posts

Monday, January 7, 2013

PS3 Review: Sonic's Ultimate Genesis Collection (2009)

I recently got on the next-gen gaming bandwagon by purchasing a shiny new PS3. As a result, this is my first review for the system. Ultimately, what's good for me is good for you cats, our readers. Expect plenty more reviews for the console in the coming months, all while Chicken Man continues to keep you up-to-date on the Xbox 360.


Graphically, Sonic's Ultimate Genesis Collection is clearly not pushing the limits of what the PS3 can do; nevertheless, I believe this is an entirely appropriate, even admirable use of the technology for archival purposes. I love the Sega Genesis, and I'm just pleased as punch to have all these Genesis games packaged together on a single Blu-ray disc, rather than having to deal with the mess of dusty cartridges. True, this is a collection of strictly Sega-licensed games only (so no ACME All-Stars, alas), but who could possibly complain about having access to Streets of Rage 1-3, Sonic 1-3, Spinball, Knuckles, 3-D Blast, both Vectormans, Ecco, Altered Beast, Shinobi, Comix Zone, etc? You can even save progress in each of these games however many times you wish, whereas before many of them required you to complete them in a single sitting. I found this helpful in finally beating some of the more challenging games of that era, particularly Sonic Spinball and Comix Zone (technically I still haven't beaten Comix Zone, but I'm getting mighty close). There's a nice presentation to go along with everything else, as each game has a semi-detailed description, bits of trivia, and case/cartridge artwork. I also enjoyed the menu functionality, where you can give star ratings to each of the 40+ games in the collection, basically ranking them in order of preference and then sorting the menu accordingly. Though not all 40 games suited my fancy, there were enough quality choices to easily make this purchase worthwhile; the Streets of Rages and Sonics were worth the price all by themselves, and after that everything else was sheer gravy. Even the stinkers have a purpose, as playing the first few levels of something as lame as Super Thunder Blade can unlock additional Sega Mega Drive/arcade games or interviews with developers. My only complaint is the omission of Sonic & Knuckles' lock-on technology from the cartridge days, which allowed you to play through Sonic 1-3 as Knuckles instead. In terms of value, replayability, and variety this collection is tops for next-gen consoles. It's also an excellent archival project in classic gaming. Just stay away from Sonic 3-D Blast, I'm telling you.

Altered Beefcake, that's what I call it.

Tuesday, November 8, 2011

Code Redd Net Awards: Best Sega Genesis Game

Welcome to the first-ever Code Redd Net Awards. We proudly present 19 prizes that commemorate our 10-year anniversary. Code Redd Net began on this date in 2001, and we can think of no better way to celebrate this day than to finally hold our own awards ceremony, something which was planned but delayed numerous times during our initial run on Geocities from 2001-2009.

All of the nominees and winners were mutually agreed upon by our expert staff, and only those games and movies which were released on or before October 26, 2009 (when our Geocities site went down for good) were eligible to win.

With that being said, our first award of the afternoon is for Best Sega Genesis Game. And the nominees are...

NBA Jam T.E. (1995)
Earthworm Jim (1994)
Tiny Toon Adventures: ACME All-Stars (1994)
Streets of Rage 2 (1992)
Vectorman 2 (1996)

And the winner is...

Tiny Toon Adventures: ACME All-Stars