Showing posts with label Blood Stone. Show all posts
Showing posts with label Blood Stone. Show all posts

Saturday, July 7, 2012

Nobody Reviews the Games Better, Either

Now that our James Bond retrospective film series is in full swing, I thought I would take this time to remind all of you of the considerable collection of Bond game reviews we have just hanging around Code Redd Net.

First, and certainly foremost, we have my review of Everything or Nothing, a game which cleaned up at the Code Redd Net Awards in November, winning both Best Co-Op Multiplayer and Best Bond Game honors. Not only that, but Chicken Man and I put it on our respective Top Ten Video Games lists in February. EoN is truly one of the most honored games in our history, and deservedly so. Get yourself a copy.

Chicken Man has the unofficial EoN "sequel," From Russia With Love, covered for PS2.

You can also read a few archival pieces from the Geocities days, specifically our reviews of Agent Under Fire and Nightfire.

If you're in the mood for The World is Not Enough -- and really, who wouldn't be? -- you can always check out Chicken Man's thoughts on the N64 TWINE, or my own on the PS1 TWINE.

Boy, GoldenEye: Rogue Agent sure was horrible, wasn't it?

And should you get sick of gushing praise, you can refresh yourself with the faint praise in my Quantum of Solace, GoldenEye 007Blood Stone, and Tomorrow Never Dies reviews.

We even dedicated a whole podcast to the subject! To make things easy, here's the episode embedded:


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Monday, April 30, 2012

PS2 Review: The Operative: No One Lives Forever (2002)


No One Lives Forever is an ugly game, even by the lowest standards of the PS2. Fortunately, though, it's also one of the most smartly written games on any system, graphics aside. It's not often that we talk about the quality of a game's writing, but for once it counts for something. NOLF is a tribute to 60s spy junk, and it features all the exotic locales, ludicrous gadgets and megalomaniacal villains we typically associate with Sean Connery's exploits as 007. But instead of the scantily-clad women Connery ogled in his films, NOLF stars Cate Archer, rookie operative for UNITY, an international agency dedicated to stopping big name criminals. Archer must simultaneously contend with sexism internally, as well as unraveling the nefarious plot of an evil collective known by the mysterious acronym H.A.R.M. Fans of spy junk will absolutely love all the twists and turns in the story. I was particularly enamored with the voice-over work, which was both hilarious and considerably varied. Most missions call for stealth, and lightfooted players can often sneak up on guards engaged in droll conversations about tv shows and relationship woes. Of course, that's when you're not busy skydiving, or interviewing millionaire playboys, or fistfighting with Scottish patriots, or sneaking around a space station. I love that kind of mission variety, and in that sense NOLF has recent Bond games like Blood Stone soundly beaten. It's not all perfect, though; as I mentioned earlier, this game is not pretty. Character models are decent enough, but the backgrounds are ugly, and often distractingly so. Stealth can often be unrelentingly difficult, leading to some tedious and unnecessary repetition, especially when the auto-aim doesn't work the way it should. Now, NOLF is a long, involved game, but it still would've been nice to have a multiplayer option. As it stands, once you beat the game, it's all over. You can beat it again on additional difficulty levels, but without rewards, why bother? Still, if you love all things spy, I heartily recommend this one.

Monday, April 23, 2012

007 Legends Announced


Alright then. Instead of going with a straightforward video game version of the upcoming Skyfall, we get 007 Legends. According to the Guardian games blog, this means the next entry in the series will not only feature levels from Skyfall, but from five other classic Bond flicks. Exactly which five, nobody knows. Furthermore, this one is being put together by the same crew who recently redid GoldenEye. It's not yet known whether or not these classic excursions will be of a similar nature, featuring Daniel Craig and retooled stories to fit his version of 007. This is an intriguing development, especially in light of the mediocre GoldenEye remakes, not to mention the deplorably ho-hum Blood Stone and Quantum of Solace. Going back to the classics makes sense, too, considering that the last quality 007 game was From Russia With Love.

As for the speculation, I think we can expect to see Dr. No as one of the five chosen classics. It is, after all, the fiftieth anniversary of that one this year, and something I suspect the market discourse for Skyfall will obviously draw from. Goldfinger is a virtual lock, as well, being the most canonical film in the series and all. Personally, I would love to golf against Auric, but I shan't hold my breath. As for the other three, we can virtually rule out GoldenEye, and thank goodness for that. The Spy Who Loved Me strikes me as a strong possibility. Personally, I would like to see a few unconventional choices, like the often overlooked On Her Majesty's Secret Service (I can always go for some skiing missions), or maybe one of the Timothy Dalton joints, The Living Daylights or Licence to Kill.

Saturday, April 7, 2012

Xbox 360 Review: James Bond 007: Blood Stone (2011)

In my estimation, two things made Everything or Nothing great: variety and replayability. These two items seem paramount to a game's success with our staff, and EoN, in our minds, represents the height of 007 in video games for those reasons (and probably more, because how else do you win our awards for both Best Bond Game and Best Co-Op Multiplayer, as well as selections to both my own and Chicken Man's top ten lists?). It's strange to reflect on the evolution of Bond games in the eight years since EoN and see nothing less than an outright rejection of variety and replayability, much to the detriment of the games, and despite their increasing graphical sophistication.

Blood Stone does seem quite similar to EoN, at least initially. It's a third-person shooter with an ostensibly original story, featuring big, cyberscanned stars like Daniel Craig, Judi Dench, and Joss Stone, emphasizing gun fights, and utilizing many of the same gameplay techniques, like the ever-ready tactical stand-by, wall-hugging. For the first few stages, Blood Stone is a fun reminder of what made EoN so refreshing. The graphics are wonderful, especially the character models and backgrounds. Gradually, however, it all starts to get really repetitive. Only a few levels call for stealth, and only a few levels let you step away from the gunplay to pilot something fast, and only a few levels put Q-labs to work with the requisite gadgets. No variety, and no real replayability, either. Complete the game and you have achievements to earn, sure, but there's no gold, silver or bronze awards to chase after, no medals to achieve, no 007 bonuses to collect, there's not even tedious time trials to slog through. There's really no reason at all to play through this game again unless you play online or want to relive the story, but the plot is so barely there I'm hard pressed to remember anything about it. Bond fans could do with a weekend rental, but that's about all.