Showing posts with label Forza Motorsport. Show all posts
Showing posts with label Forza Motorsport. Show all posts

Wednesday, January 15, 2014

PS2 Review: Midnight Club 3: DUB Edition Remix (2006)

The Midnight Club franchise is truly one of the biggest players in the street racing/car customization genre, and for good reason. It offers a diverse selection of cars, trucks, as well as a selection of sport bikes and choppers, and many different ways to customize them, including (but not limited to) chopping the top, underglow, lowering the chassis, chrome accents, body kits, rims, tires, hydraulics, etc. More than any other car game, I felt like with MC3 I was able to make my car my own, while others, such as Forza Motorsport or Need for Speed: Most Wanted, felt more limited, with my options mostly settled for me (with the exception of vinyl and paint. However NFS: Carbon had some interesting modification abilities for wheels, albeit cartoon-looking).

Of course, the ability to do stupid crap with your car is not at the heart of any racing game. NFS: Hot Pursuit 2 remains my favorite racing game even though it offered no modifications. Why? Because it has one of the finest and funnest driving experiences of any game. And though MC3 is not quite up to the same standards, it still offers hours of entertainment.

One of the difficulties I found with the gameplay was that my ability to win races depended just as much, if not more, on upgrading my car's performance to the greatest extent possible as my driving ability. I'm happy to say that there are many close races, but this must have left me frustrated at the time; one of my controllers will no longer vibrate properly because of my slamming it against an object whilst playing this game. No doubt, the large amount of traffic in this franchise leads to many collisions, and this can by very annoying. You will rarely feel the freedom of the open road because you'll be too busy dodging crashes. Another difficulty, and one that can also be very frustrating, is the difficulty of navigating the checkpoints. There aren't really racetracks in MC3 but rather series of checkpoints, requiring one to keep one eye on the road and the other on the HUD. For most ordered races these routes are fairly straightforward, but there are also unordered races where one only need reach every checkpoint in any fashion. These can require much trial-and-error to find the best ways to tackle them.

The frustrations aren't enough to keep MC3 from being a great racing game, though. Even with its age, it remains a gem and, in my opinion, is better than more recent next-gen entries in the franchise, such as Midnight Club: Los Angeles. If you want to find some racing on the cheap, MC3: DUB Edition Remix is a good bet.

Thursday, March 28, 2013

XBOX/XBOX 360 Comparison: Forza Motorsport vs Forza Motorsport 2


I didn't play the first Forza until after having extensively played Forza 2 for XBOX 360. I suppose my thought was, "Dang! Older Need for Speed games spank the pants off of any of the more recent ones that I've tried!" (indeed, I actually bought NFS: High Stakes on my same trip to the store as I did Forza). What I immediately noticed upon first glance is that they are EXACTLY THE SAME (with subtle differences). They have many of the same race tracks, many of the same cars, and many of the same features. What I would like to do today is put them head-to-head (mostly because it wouldn't be worth doing two separate reviews). Let's begin.

Forza Motorsport is a simulation racing game. I much prefer it to Gran Turismo due to the availability of driver's aids (please excuse me if this has changed in more recent titles. I haven't played a Gran Turismo not on the PS2). It can be quite repetitive: there are always eight cars in a race, you will race the same tracks repeatedly, and, obviously, there is no nitrous, no hydraulics, and (thankfully) no cheesy story. The biggest variety will be in the kinds of cars you get to drive and it is impressive how distinctly they handle from one to the next. When you install aftermarket parts, you can access the option to fine tune them (but it seems I am only capable of making them worse).

As far as the actual playing goes, these two games are very much alike, though there are a few minor differences. One of the most notable is how much easier it is to damage your car's engine in the first Forza. Seriously, if you miss a shift and over-rev for a moment and your engine is going to have to be repaired. This can get a bit annoying, especially when you have a powerful car with an old transmission and "yer givin' 'er all she's got." My experience with over-revving actual engines is limited - I can't say whether this is an accurate simulation (cheers if it is). To mess up your engine in the same way in Forza 2, you will have to aggressively downshift at a high speed. But, in light of things, this isn't really a major difference.

A feature in Forza 2's favor is that you have the option to have a partial brake line (whereas in Forza it is either fully on or fully off). I actually find the partial line more helpful than the full line because it will only show up when I have to reduce my speed; when it is a full line I have to pay attention to when the color changes. This isn't a big deal but sometimes the colors run together. Along with this, Forza 2 allows you to see real-time information about your car as you're driving, such as tire pressure, horsepower being generated, pressure on each shock, G-force created, that kind of stuff. It doesn't revolutionize the experience, but it's kind of cool.

Both games share a majority of their race tracks with each having some exclusives (Forza with more, including point-to-point races). As well, both games share a majority of cars, with each having some unique selections (though the favor being with Forza 2 by a long shot). Forza 2 has more manufacturers with more models. The two games' career modes are also very similar; most of the events are exactly the same (like the Corvette Club Cup, Corvette vs. Viper, etc.). They both offer fun decal and vinyl customization features, which one can lose track of time fooling around with (though there is either something wrong with my copy of Forza or my XBOX 360 in trying to read it. There is a serious glitch with trying to apply vinyl).

I think I can easily say that the biggest difference between them is in how they handle simulated races (the very idea of which is weird to me. Why would you want the game to do the job for you?). The original gets a big thumbs up in this regard. It takes a little effort, but it will have you drive through a few tracks and will try to get a sense of how well you are able to handle different types of turns (and it apparently thinks I suck at hairpins). They call this your "drivatar." If, for whatever reason, you want your drivatar to do your racing for you, you can upload him or her at the cost of most of your winnings. I think this is kind of cool. Forza 2, however, simply has drivers you can hire. Not nearly as cool.

But Forza 2 is superior in other areas where it counts, particularly in car performance customization and car rankings. For many of the cars in Forza, no body modifications are allowed, whereas the same exact models do have available mods in Forza 2. As well, the number and specificity of upgrades are greater and add more depth to the game as a whole. What I mean by car rankings is that I've found that mismatches are much more common in the first game; it's a bit like Midnight Club in how it seems your ability to win depends as much on your upgrades as on your driving skill. Regrettably, both have cars ordered at the start of the race from fastest to slowest. Wouldn't it make more sense to give the slower cars a handicap? You also get no bonuses for finishing with a lower ranked car, which is disappointing.

As you would expect, Forza 2 has the advantage in graphics and presentation, but not by as wide a margin as I anticipated. I honestly don't feel like I'm changing between generations. Forza offers music while the other does not, though this doesn't make a difference to me since I just listen to my own stuff anyway.

When all is said, it's not easy to call one absolutely better than the other. Forza 2 just seems to be a next-gen port of the original with a few good additions but also some subtractions. And based on the similarity of games in this franchise and the price for which newer installments can be had, I don't recommend picking up either of these games. Actually, forget that. You can buy either of my copies here and here. I'll even sign them for you. [Editor's Note: Copy of Forza 2 has been sold.]


By the by, here is a trailer for Forza: Horizon DLC. Man, the last time a racing game trailer gave me goosebumps like this was NFS: Hot Pursuit 2.