Showing posts with label Arkham City. Show all posts
Showing posts with label Arkham City. Show all posts

Sunday, September 16, 2012

PS2 Review: Spider-Man 2 (2004)

"Ya get out of the club!"

PS1 Spider-Man was wonderful. Spider-Man 2, though, is everything that game couldn't be on lesser technology. Spider-Man, even more so than Batman in the recent Arkham City, was made for free roam, and SM2 is a rare instance when the unashamed appropriation of a popular and contemporary style (in this case of Grand Theft Auto and its loose approach to video game narrative) works so very well. You have free reign over a virtual, amazingly detailed, faithful NYC. Getting around the boroughs, by slinging webs from rooftop to rooftop, has never been any better. Instead of the nonsensical aerial travel of past games, in which your webs were seemingly attached to invisible buildings, here your webswinging needs to be carefully planned. Whereas before you simply pressed the appropriate button and off you went, SM2 requires you to scale a tall building, for instance, so your webbing has an anchor. From there you can swing from the next building, provided there's one around, building momentum all the while as you gleefully skim the skyscrapers. There's an art in such webswinging, surely, but it's never frustrating, only addicting. Combat is similarly revolutionized. Combos are streamlined, varied, and contextual, and you can earn increasingly complex and spectacular moves as you progress (including our favorite, the spinning grapple piledriver, which can be delivered from the top of the Empire State Building if you're willing to work for it). Obviously, the main storyline of the game follows that of the movie, but it deviates to allow for more villains and more challenges, and when you're not directly engaged in these events (and the game rarely forces you to be), you can pursue a variety of jobs on the side, like delivering pizzas, taking photos for the Daily Bugle, and stopping petty crimes on the street. They're fun diversions for a while, but once you run through the main story, it quickly becomes busywork. Because of the scale of the game, I presume, the graphics suffer for it, and criticism should also be extended to the voice-overs, which range from decent at best, to downright horrible at worst. Toby Maguire sounds particularly unenthusiastic to be there. Still, though, SM2 is the premiere Spider-Man experience on any console, and little touches, like your ability to hang defeated thugs from street lights, indicate the kind of complete world you're dealing with here.

Monday, February 13, 2012

For Your Viewing Pleasure, Chickenman's Top Ten Video Games (Part Six)

Rehash of Games So Far:
The Sims (PC)
Star Wars: Battlefront (PS2)
Hitman: Blood Money (PS2)
Everything or Nothing (PS2)
Rise to Honor (PS2)


The only way I can think of how to improve Arkham Asylum is to have an unlockable, playable Michael Keaton version of Batman. It is so well done. I admire the decision to produce a game with a unique storyline instead of trying to replicate The Dark Knight movie. Even more pleasing is the fact that it makes a great effort to stay consistent with the Batman canon and tradition, such as including many of the voices from Batman: The Animated Series, showing the developer's ability to both pay homage to long-time fans, as well as being totally accessible to those who might not know who Killer Croc is. This is in deep contrast to the Tobey Maguire Spider-Man movies, which I feel does the double task of disappointing Spidey fans as well as insulting its viewers by being consistent with neither the comic series or its own movies (Eddie Brock is mentioned by name in the first movie, but is treated as a new employee to the Daily Bugle in the third)! However, one of today's honorable mentions is Spider-Man 2 game based on the movie, as it included the long dreamed-of feature of the ability to freely roam Manhattan, therefore being, in my view, the first Spider-Man game that let the player actually feel like Spider-Man (in the sense of being a masked vigilante who stops random street crimes). It actually would have my vote for best super hero-themed game prior to the release of Arkham Asylum (which itself is topped by Arkham City, but we'll conveniently ignore that for the sake of this post). But to make this about Batman and not Spider-Man, I would like to finish off by mentioning the things that make Arkham Asylum so great: its ability to capture the overall Batman theme of fear and darkness, faithfulness to the character, a fun and challenging fighting system, and stealth levels that don't suck (I didn't mention that yesterday for Rise to Honor, but it is a prime example of this problem). It sets the bar for what a comic book hero game should be.

Honorable Mentions:
Spider-Man 2 (PS2), Spider-Man (DC), Comix Zone (Genesis)