You know how much we love Winback: Covert Operations. If you don’t
know how much we love Winback, please,
dig in the archives and find out. There’s nothing out there that can match its wall-hugging
tactical combat, its love for exploding boxes, and its beautifully awkward
voice-overs. But it’s been a while since I played through it, and I can’t
really remember if I ever finished the game on its hardest difficulty setting.
This is my attempt to document the journey, a true labor of love, a real mission into the heart of man. Join me for a
trip back to 2001, when commandos had yet to figure out the advantages of
shooting and moving at the same time. I’ll try to introduce you to the story
and its characters as best I can, but this mainly going to be a series of
reflections on the game as I progress through its box-laden levels and its
joyously absurd conversations.
Note: For those of you more familiar
with the N64 version, you really missed out on something special. The Ps2
version of Winback has two things
going for it: first and foremost, it has some of the best voice-overs in
history; and second, PS2 has a vastly improved multiplayer component,
specifically BOT mode. If you still have a PS2 hanging around, do yourself a
favor and snag a copy of it immediately. I’m sure Amazon can hook you up with a
cheap copy.
#Sarcozia |
Day 1: "Sarcozia..."
Before you get to the start menu, Winback opens up with a lengthy video to
set up the highly emotional plot. It’s a doozy, too: renegades storm a nondescript
office complex – which, you’ll notice, is completely box-free (Figure 1) – and exploit the
poor or nonexistent perimeter defenses. This is later referred to as the Center
for Space Development, a government agency responsible for protecting a satellite
weapon. They do an especially poor job at protecting it.
Figure 1: The Center for Space Development, or CSD. As yet no boxes. |
As you can see (Figure 2), even in the cinematics
security personnel for the CSD, as well as their as-yet-unnamed adversaries, have
a hard recognizing the dangers inherent in not
moving while being shot at. This will become a common theme throughout the
game. Because the nameless ne’er-do-wells have superior numbers, however, they
win out. Betrayals also happen, and two nattily-attired fellows, including one
clad in a goddamn orange trench coat, step out from inside an army truck.
Figure 2: Perimeter defenses. |
Finally, someone speaks, and it’s none
other than our boy, Kenny Coleman, leader of the “Crying Lions,” a terrorist
organization from the mysterious land of “Sarcozia.” Like any foreign national
villain worth his salt, Kenny demands justice for his homeland for some vague atrocities.
You won’t believe this, but the Secretary of Defense is upset. Thankfully, however, a bright young man named Advisor arrives to deliver some
useful exposition in a voice about as confident as mine was in tenth grade Speech.
With the help of his loyal Advisor, the SoD decides that he will not negotiate
with terrorists and sends for the S.C.A.T. squad. The real game begins.
Stage 0: Tutorial
Now, for me playing Winback is like riding a bike, but just for fun I decided to give
the Tutorial a run through. I’m glad I did. Jean-Luc’s training is conducted by
fellow S.C.A.T. squad mate Steve, the first subject in a recurring feature of the
Winback Diaries, and it’s called…
Winback's Fashion Faux Pas!: Steve
"That's good, Jean-Luc. You're doing well." |
S.C.A.T. headquarters must have everything but a mirror. He’s
already going grey up there, so why make it worse by dressing in a disastrous grey/navy blue commando gear combo too? Steve, what were
you thinking?
The tutorial at S.C.A.T. headquarters
is short but effective. You will find out later that the interior decorator for
S.C.A.T headquarters also designed the CSD. Steve has an annoying habit of
always patting you on the back, whether you managed to silently subdue an enemy
from behind or you simply managed to touch you back against the wall. “That’s
good Jean-Luc. You’re doing well,” he’ll say. “That’s good Jean-Luc. You’re
doing well.” When you get through all the controls and weapons you’ll be using
on your mission, Steve challenges you to a boss fight. He’s pretty easy to
beat.
[Incidentally, as kids Chicken Man and I wanted to pen a sequel to Winback. It
was an alternate universe kind of thing, where Kenny and our hero, Jean-Luc,
opened a girlie club called “Honeyz” when Jean-Luc’s career as a stand-up comic
had stalled. Kenny loved the ladies and tried to help a down-on-his-luck
Jean-Luc figure out what he wanted in life, besides hyphens. I’m not sure it would’ve made for a
particularly thrilling game, but neither did anything Winback 2, so who knows, we may have had something brilliant.]
That’s all for this edition of The
Winback Diaries. Join us next time to meet the rest of the S.C.A.T. team. Little
did they know that someone in their midst had plans to sabotage the mission all along. All he needed was a stick of chewing gum...
Wow. I had forgotten about that sequel we had written. I wonder if I still have it in storage some where...
ReplyDeleteI am looking forward to day 2 of the diaries.