Monday, September 3, 2012
The World is Not Enough 100%, and more
PS1 TWINE, that is. Sure, it's nowhere near as good as its classic, award-winning N64 cousin, but it still works quite well on its own. As I noted in my review, if nothing else, I love the Russian Roulette stage. Besides, the PS1 version has to be one of the only decent first-person shooters on that system, which wasn't known for producing them beyond the Medal of Honor series. Alas, there's no multiplayer mode, so all that you get for achieving high scores on any particular level are cheats, such as All Weapons, Invisible Bond, and my favorite, Power Goons. Still, though, I have what Chicken Man once called the Curse of Completionism, and so I just had to see this one through. It was far easier than I anticipated. Missions scores are calculated in four ways: Efficiency, Accuracy, Health, and Time. Most levels are short if you know what you're doing, armor is plentiful (even on the hardest difficulty setting, 007), auto-aim makes marksmanship a breeze, and I'm still not totally sure what efficiency is supposed to imply, and I routinely had low scores in that category. If you don't dally around, always use your Wolfram P2K, and keep yourself clothed in armor, piece of cake, you'll have this one 100% in a day or so.
We certainly hope you're enjoying the current deluge of Bond coverage on Code Redd Net. In addition to the ongoing Nobody Reviews It Better series, we have an upcoming podcast on the subject, as well as our continuing interest in the forthcoming Skyfall film and the accompanying 007 Legends game. Stay tuned for more.
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Did you do the same for the N64 version? Some of those time cheats are beasts!
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